WarriorDL opened this issue on Dec 24, 1999 ยท 11 posts
WarriorDL posted Fri, 24 December 1999 at 5:57 PM
The entire costume is modeled into the main P4NudeMan. The only texturing needed is for the skin parts of the neck and the head parts. Just have the boots to do and a little tightning up on some spots.
Cage posted Fri, 24 December 1999 at 9:16 PM
Fantastic! Nova was always a cool character! Thumbs up!
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Cage posted Fri, 24 December 1999 at 9:17 PM
Now someone needs to make a Skrull!
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
geep posted Fri, 24 December 1999 at 11:06 PM
Looking GOOD !!!! Straight ahead geep
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Crescent posted Sat, 25 December 1999 at 8:40 PM
You might want to tighten up buckethead's helmet. It looks a bit big. Otherwise, it looks great. Can we have a Speedball after that?
WarriorDL posted Sat, 25 December 1999 at 10:09 PM
Actually, if "Bucketheads" helmet is taken in anymore than that, his ears pop through. When I made it in my modeler (Lightwave), I had the head in the background layer so I could get the size correct. I then opened a hair hr2 file and subbed the helmet for the hair :o)
Crescent posted Sat, 25 December 1999 at 11:39 PM
I guess it's his ego making the helmet so big! So, when do we get Nova and then the Bouncing Wonder?
WarriorDL posted Sun, 26 December 1999 at 1:30 AM
Well, for starters, his body isn't "Superheroed" yet, so that may give the helmet too big appearance. I just finished working on the boots, so hopefully sometime Monday I'll have him finished up (tomorrow I'm off the comp- FOOTBALL!!!)
Cage posted Sun, 26 December 1999 at 3:02 AM
How did you do the emblem on his chest if it isn't a textmap? Is there a trick there that I don't know?
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
WarriorDL posted Sun, 26 December 1999 at 12:32 PM
Cage, the entire suit is modeled- The emblem (there is a large version on his back), the stripes down the legs, the belt, and the blue on the yellow forearms, as well as the blue on the shoulders. In Lightwave, they have a tool called "stencilling". I loaded the P4NudeMan into Lightwave, and stencilled the costume parts into each body part seperately, so as to retain the group. Then in UVMapper, I renamed the surfaces to match- All of the blue parts are a material of blue, the yellow as yellow, so the chest emblem has the same material as the other yellow parts, BUT has the group names of the chest and both collars (it's a part of them too).
Ghostofmacbeth posted Tue, 28 December 1999 at 4:59 AM
To get the ears not to pop through you might try the no ear morph from Traveller ... Should do the trick but pretty cool ... Good luck