Forum: Poser - OFFICIAL


Subject: Hot damn! (heh.) Got textures going (thx guys!)

Penguinisto opened this issue on Jan 15, 2002 ยท 4 posts


Penguinisto posted Tue, 15 January 2002 at 1:15 PM

Good news: Finally got Poser texturing working the way I want it to (UVMapper is the greatest thing since sliced bread in this regard :) Bad news: I had to disassemble the atrium project and turn chunks of it into individual .obj files, and now I'm currently assembling them as a .pz3 file for distribution into Free Stuff (Trying to turn the whole room into a great big .obj file resulted in a room with some really screwed-up normals, no matter what I tried... trust me, it was ugly.) Anyrate, above image is the beginning - the floor (heh.) At this rate, I should be able to get the whole thing textured, re-assembled and ready to go by Friday. Again, my gratitude to all the ladies and gents who jumped in to help me out. Regd's, /P

SAMS3D posted Tue, 15 January 2002 at 1:47 PM

So, did you quadruple the texture map? Sharen


Penguinisto posted Tue, 15 January 2002 at 3:40 PM

Umm, heh - not yet. I'm still playing with it - the texture maps are sitting at 2048x2048 (my screen resolution is set @ 1600x1200 and 115pixels/inch on my LCD screen.) I'll probably have to grow the texmap a bit anyway, given the latent blur I keep seeing in the checkerboard texture. Other textures have worked out great thus far, though. /P


VirtualSite posted Tue, 15 January 2002 at 5:20 PM

Im just curious: why arent there any shadows under the mannequin?