Gazukull opened this issue on Jan 15, 2002 ยท 6 posts
Gazukull posted Tue, 15 January 2002 at 9:49 PM
X-perimentalman posted Tue, 15 January 2002 at 10:05 PM
here is a link posted to applying transparencies in bryce in the bryce forums, using the same technique bump maps can be applied. You can go with a multi-channel setup, by putting the bump marble in the second channel, and loading your map in their, or put it in the first channel, and follw the procedure for applying a transmap, but apply the bump instead. Don;t forget to set a bump strength :} http://www.renderosity.com/messages.ez?Form.ShowMessage=68021
Gazukull posted Tue, 15 January 2002 at 10:54 PM
Thanks a ton!! The forums never have failed me yet on a tech question. ; )! - Gazzy
Phantast posted Wed, 16 January 2002 at 4:46 AM
Note: you need to have the original bump .jpg. If you only have the .bum file (and some vendors supply only this) you are out of luck. Back conversion (bum to jpg) cannot be done correctly (see previous posts on this).
Lyrra posted Wed, 16 January 2002 at 6:49 PM
I think there does exist a bum to tif converter. Around here someplace. Looks like you need to fiddle with the specularity/diffusion some to get them to match. Apply the bump first! or you'll have to readjust afterwards. Nice outfit. VVicky body texture? Lyrra
Gazukull posted Wed, 16 January 2002 at 7:17 PM
Texture set is DD's Angelique, IMHO the best low res set around. Super veratile humma humma humma. And her out fit is actually just her skin turned a differnt color with the material editor and I applied a single black line bump map to the chest for a zipper. I tried it in Bryce and it does work, altho it does look a bit different. But when you have lots of comic frames and wacky lights I hope the viewers don't notice. - Gazzy