duanemoody opened this issue on Jan 16, 2002 ยท 11 posts
duanemoody posted Wed, 16 January 2002 at 3:58 PM
I haven't heard a believable reason yet why the Mac Pro Pack can't import squished morphs or why three service packs have been released without fixing a problem that doesn't exist on the PC version. This isn't trivial. If the feature exists it should work. If it doesn't work there should be a reason. If there's a reason we should know it. I can't spend two hundred dollars on a piece of software that makes the last 18 months' worth of my artwork useless to anyone who has PPP, and it makes your company's rep look sloppy. DAZ isn't going to give me permission to distribute unsquished Victoria/Michael morphs any time soon and I don't expect them to. It's one thing to release Avatar Lab without a Mac release; it's another to ignore basic functionality. I think I have a right to be concerned about Curious' commitment to the Mac user base. Tell us what's going on.
stewer posted Wed, 16 January 2002 at 6:56 PM
Kupa is very busy these days. Please don't take it personal if you don't get an answer.
duanemoody posted Wed, 16 January 2002 at 9:55 PM
Fine, I'll settle for an answer from Seath Ahrens. Besides being VP of R&D at Curious, he's a veteran Mac programmer involved in coding the last four releases. Is it too much to ask?
gryffnn posted Thu, 17 January 2002 at 7:00 AM
I keep a stripped-down Poser 4 on another drive for testing. So I'm able to import a morph, then open the .cr2 in ProPack or move it to another .cr2 with MartinC's MacConstructor. But not everyone has the extra room. If they haven't got the time and resources for a full service release but they know what causes this, how about releasing a little AppleScript to run the non-importable OBJ files through so they'll import?
stewer posted Fri, 18 January 2002 at 1:36 PM
Could one of you please give me an example file showing that problem? I'd like to understand what you're talking about, maybe there's something I can do about it (writing a script or at least showing it to Larry so we can fix it in the next update).
duanemoody posted Fri, 18 January 2002 at 4:21 PM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=392354
See the link...gryffnn posted Fri, 18 January 2002 at 4:33 PM
Thanks, Stefan - we Mac ProPack users would really appreciate if this could just get a fast turnaround and not wait for the next update; it's a major gripe. As I recall, any of Traveler's morphs over at MorphWorld are refused by Mac PPP.
stewer posted Fri, 18 January 2002 at 5:32 PM
I'll take a look at it, but I can't promise anything - I also have a daytime job and some other hobbies besides that.
duanemoody posted Sat, 19 January 2002 at 8:40 PM
I take it you're not a Curious employee?
stewer posted Sun, 20 January 2002 at 3:17 AM
Yes I am working at CL, but my project list is already full, so all I can offer you right now is my spare time.
duanemoody posted Sun, 20 January 2002 at 10:42 AM
A Mac programmer I know thinks there's a possbility your source code forks Mac/PC when it comes to handling morph imports and that there's a typo in the Mac code. Tell me, Poser is fairly OOP based, right? The cough-cough IDE makes porting relatively easier from cough to cough, and from what I've learned about OOP, using objects helps.