Kate opened this issue on Jan 16, 2002 ยท 6 posts
Kate posted Wed, 16 January 2002 at 7:06 PM
Stephen Ray posted Wed, 16 January 2002 at 8:41 PM
As far as I know, what you see is what you get. One basic brush shape with a size, edge softness, flux control, and a shader scale to determine height. There are also some behavior options for the brush. But...You can import a grayscale from an image editing app. like Photoshop.
Kate posted Wed, 16 January 2002 at 8:50 PM
yeah, but its not the same..sometimes scale goes out of whack when you do this....if only it had Adobe type brushes in the terrain editor..oh wouldn't that be nice!
Stephen Ray posted Wed, 16 January 2002 at 9:34 PM
Try 512 X 512 pixels, ( should keep everything proportioned right ) you can up the resolution after it's loaded in Bryce.
Allen9 posted Thu, 17 January 2002 at 5:59 PM
I do all my terrains in 1024x1024, using Corel photopaint and a copy of Vistapro for the initial fractal generations, which gives me much better control over details in my landscape and allows me to do all sorts of custom shaping. As I do most of my terrains in 512x512 min resolution, and more often at 1024x1024 resolution (which is the only way to get really good looking terrain features), this works well, and it can always be sampled at a lower resolution if you don't need the fine stuff. As long as you import a greyscale at 512x512 or 1024x1024, the scale should not get screwed up.
Kate posted Thu, 17 January 2002 at 6:07 PM
Thanks Allen9 - I've always liked your fractal terrains...