velarde opened this issue on Jan 17, 2002 ยท 10 posts
velarde posted Thu, 17 January 2002 at 11:46 PM
velarde posted Thu, 17 January 2002 at 11:50 PM
ewinemiller posted Fri, 18 January 2002 at 8:18 AM
verlarde, When using layers, the Shader conforms to a UV space that spans the size of your layer (Top = .247, etc). However the opacity mask uses the original UV coordinates that that is why they don't match up. You'll need to make your layer the full size of the object Top = 0, Height = 1, etc. or tweak the texture you are using for a Opacity Mask. Good Luck, Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins
velarde posted Fri, 18 January 2002 at 10:02 AM
Thanks Eric: What I'm trying to achieve is a decal in the hull of a spaceship. Since I was having problem with my original object (the hull) I thought of simplifying my problem by trying it first on a simple plane. I don't want the decal to be the the full size of the object. I want it to be small (in a corner) but It's really very difficult to place it correctly, no to mention making the transparency to work... I now there must be an easy way of achieveing this... Here I go again comparing it with Infini-D but I remember that it was as simple as saving the texture as a Pict file with an alpha mask. Infini-D 3.5 automaticaly placed the texture and used the alpha channel as the trasparency, anyone remembers...? They lost the funcionality on 4.5 (don't know why) And now Carrara uses RayDream's texture method... Which I know is great for procedural shaders (much more powerful than Infini-D's ever was) but I rarely use them, I prefer Image maps as textures. They also limit the tile option to about 25 and in Infini-D I could tile an image map indefinitely by typing the infinity sybol (the figure eight lying down) any way just wanted to rant..... Could someone pleae show me a picture of how my shader tree should be?.... I'd really apreciate it. To sum it all up like I said: I'm tring to achieve a decal effect on a spaceship (some numbers and spacehip name) in a corner of the hull. I want this texture to have transparency because I want it to be reflective on the rest of the spacehip Thanks again for your time
AzChip posted Fri, 18 January 2002 at 10:46 AM
I can't address your shader tree since I use RayDream, but I might be able to shed some light on your white line around the "white is invisible" issue. A while ago I was playing with transparency maps and had the same problem. It turned out that it arose because I'd made my maps as JPEG's, and the compression scheme caused the white around the decal to be a little off white. My solution was to save the image as a BMP, but if you're on the Mac, select your favorite uncompressed format. I put the decal on the object and woo hoo! it worked perfectly. I hope this helps. Does Carrara have the paint shapes that RDS has?
AzChip posted Fri, 18 January 2002 at 10:56 AM
Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=288127
Check this link out to see a thread from last May that discussed this very issue....brenthomer posted Fri, 18 January 2002 at 11:06 AM
To me this is the most frustrating part of carrara and I am really hoping that UVMapper pro will fix this for me.
velarde posted Fri, 18 January 2002 at 11:32 AM
velarde posted Fri, 18 January 2002 at 11:36 AM
velarde posted Fri, 18 January 2002 at 11:38 AM
Actually Brent's solution is better... That's EXACTLY what I needed. Thanks I just copied the gif.