Forum: Bryce


Subject: Realstic Grass?

Bigballa111cmb opened this issue on Jan 20, 2002 ยท 6 posts


Bigballa111cmb posted Sun, 20 January 2002 at 5:34 PM

Is this possible with Bryce? Are would I have to attempt to paint grass in the post-work? I haven't found a good method of making realstic grass..


Stephen Ray posted Sun, 20 January 2002 at 8:43 PM

Grass is a hard one, Here's a place which has some grass models http://www.3dplants.com/ They work good for patches, but you can't really fill up the whole scene with them. Another option is to use a flatten cube or even a 2D plane with a decent tex & trans map for distant grass ( doesn't work to good close up ) Infinite planes don't work to good for this, because the tex map gets to stretched out. Then there's always the mask render and post work.

Stephen Ray



Wadus posted Sun, 20 January 2002 at 9:05 PM

you can make a new terrain--go into the terrain editor, hit new and then hit spikes a time or two. Instant patch of grass...


Wadus posted Sun, 20 January 2002 at 9:08 PM

forgot to mention you might want to make the grid size about 512-ultra fine for close grass.


Alleycat169 posted Sun, 20 January 2002 at 10:35 PM

Yes the Spikes in the old terrain editor works pretty good. For more detailed grass 3dplants.com is the place for free grass meshes.


dg3d posted Mon, 21 January 2002 at 12:34 AM

This is a demo of what Wadus said and it's a good way of doing grass. Me after doing spike and see the result, i will often use raise or lower, depending on what you are looking for. This trick was given to make a forest when mixes with another terrain. Pleiades