lynnJonathan opened this issue on Jan 21, 2002 ยท 4 posts
lynnJonathan posted Mon, 21 January 2002 at 2:13 AM
Hi all. I was working on a character that walks through snow and I wanted him to leave footprints. I had an idea of how to do it and shockingly it actually worked. I added magnets to the feet of the character. I then selected the feet and turned the dials to 0 for the magnet settings. I then double clicked the magnets and set them to effect my terrain prop. The area he walks in has lots of polys but not the outer aeas where he doesn't walk so that the prints look good. Only thing is that when he picks his feet up off the ground the prints dissappear. So I figured out which frames his feet hit the ground on and exported obj files at each of those frames. I then used them as morph targets- easy since I allready wrote down the key frames for his feet- I named each obj file as the frame number. The effect turned out to look pretty cool. Maybe I'll try to make a tutorial when I have some spare time.
saxon posted Mon, 21 January 2002 at 7:52 AM
That's a neat solution, thanks for sharing...
Barbarellany posted Mon, 21 January 2002 at 3:23 PM
I'm a little slow here so please bear with me. The morph targets are for the terrain right? so then do you leave them on as the character moves through the set so you have a series of prints? You add them as the character passes each point? Can you then pan the camera to look back and see the series of prints left behind?
Little_Dragon posted Mon, 21 January 2002 at 11:20 PM
That's the impression I got from his description. A clever idea, with a lot of potential applications (punching holes in walls, terrain deformation from explosions, water splash effects, etc.). By all means, give us a tutorial. I'd love to see the animation, also.