MANTEKKA opened this issue on Jan 22, 2002 ยท 7 posts
MANTEKKA posted Tue, 22 January 2002 at 5:09 PM
Thanks
VirtualSite posted Tue, 22 January 2002 at 5:22 PM
I dont think you can do volumetrics in Poser. You can probably fake it, creating a cone and then applying a transparency to it while bumping up its ambient color. But a true volumetric? Sorry.
Gort posted Tue, 22 January 2002 at 5:28 PM
I would use two, three, or more spot lights... one pointing up through the lamp shade to cast the shade's shadow, one or more pointing down pointing at the lamp shade itself. Unless the room is smokey, the cone itself wouldn't be visible... but if you want the cone, you've already got the right idea, but use another spot (or two)to illuminate it from the camera angle, and set the transparency min higher than transparency max, this will make it more transparent at the edges and more 'smokey in the middle. You can also try several cones stacked inside one another for a better smokey effect. You might want to look at Nerd's fog prop for hazy effects.
azl posted Tue, 22 January 2002 at 6:42 PM
Check out my tutorial on lights -- it doesn't do volumetric lighting but it might help with your effect. http://www.renderosity.com/~azl Click Tutorials and then Lighting. azl
hein posted Tue, 22 January 2002 at 9:44 PM
Attached Link: http://www.renderosity.com/softgood.ez?ViewSoftgood=1687
If you have $5 to spare , check out this optionMANTEKKA posted Thu, 24 January 2002 at 5:24 PM
hein posted Thu, 24 January 2002 at 8:14 PM
You're getting there, maybe a little global lighting and if you line up the lights better. On average I need 5-6 lights in Poser to simulate a single "real life" light.