Hello; On the left is the rendered version. In the middle is the prerendered. And on the right is a slice of the texture map at the point where the bleed is happening. Object is the poser 4 Leotard. I can't seem to get rid of this bleed. In photoshop the lines look fairly straight on. I got slightly better results when I blurred them a little. In painter 3D when I paint white right over the bleed section in the 3D window nothing happens. It mostly goes away in the render, but not fully. I notice a lot of the other blur does go away though. Anyone understand the why of all this?
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