redneckintn opened this issue on Jan 23, 2002 ยท 5 posts
redneckintn posted Wed, 23 January 2002 at 5:43 AM
MikeJ posted Wed, 23 January 2002 at 6:55 AM
Well, the supermodel Vicki IMHO has been morphed far beyond reason. it'll look good in Poser, with the way that Poser smooths objects during the preview and when rendering, but Vue looks at it differently. The white line is where the collar joins the chest, or it could be where a row of facets was pulled out during morphing. In the Object menu you can pull up the Edit Object box and see if you can get better smoothing settings, but I don't know if that will work in this case.
redneckintn posted Wed, 23 January 2002 at 7:01 AM
I didn't think about the morphing that was done to her. I'll try your suggestion. Thanks a bunch.
MikeJ posted Wed, 23 January 2002 at 8:41 AM
I don't have the supermodel Vicki, or else I would have a look at her geometry , but I do know that over-morphing can cause problems at the polygon level. I do alot of morphing too, and it's something you have to always be conscious of when you're planning on exporting for rendering. WEhat works and looks good in Poser wiill not necessarily look good in Vue, due to the vast difference between the render engines.
Tomsde posted Wed, 23 January 2002 at 11:52 AM
I had a similar experience when working with a Micheal Model that I morphed a lot. My first attempted looked like FrankenMicheal, a lot of the seams between segment showed. I reimported the image and got better results. I will now do touch up work in Photoshop. A lot of these things can be fixed with post production work in a paint program like photoshop. Your other option is to render it in Poser (or whatever editor you use) and composite it to to your Vue scene using alpha channels. You could also import the Vue scene and use it as a backround pic, but that won't look as good at high resolutions.