Forum: Bryce


Subject: Creating Sky Presets

nikonlvr opened this issue on Dec 29, 1999 ยท 6 posts


nikonlvr posted Wed, 29 December 1999 at 7:32 PM

I have a few sky images which I have scanned with the idea of using them in Bryce. How can I turn one of those into a sky preset? Appreciate your input! Jan Warren


Crescent posted Wed, 29 December 1999 at 8:12 PM

I don't see how you can turn it into a sky preset. What you can do is to load the picture as a 2D picture object and just position it as needed. Hopefully someone will prove me wrong ...


nikonlvr posted Thu, 30 December 1999 at 5:24 AM

I thought that was the answer but was uncertain since I've just begun to work with Bryce. Thanks, Crescent!


Nuke posted Tue, 11 January 2000 at 1:17 PM

Actually I think there is a way to do this, but you may not be satisfied with the results. As Crescent indicated you can load the picture as a 2d picture object on, say a flat plane and then use the camera to take another picture of it. Brief example and you can experiment with it a little to get the effect you desire. Move the camera as close to the object as you like, be careful of pixelization though, Make sure the material fills the viewscreen from whatever view you select. Render the image with normal anti-aliasing. When it's done rendering save the render to disk. Now create the an object you want the texture placed on. Open the Materials lab and go to the Picture Editor after clicking "P" on one of the channels. In the Picture Editor, load the render you just saved and keep it's alpha channel solid black. This will give you bump mapping with the bitmap image. Explore from here, and hope it helps. Kind of a weird workaround but it might do the trick. Sorry shameless plug here, I learned this one from BRYCE 3D handbook by Shamms Mortier. Nuke.


nikonlvr posted Tue, 11 January 2000 at 7:26 PM

Thanks to you, Nuke. It's a workaround for sure, but it opens other possibilities. Jan


Nuke posted Tue, 11 January 2000 at 7:36 PM

No problem, Jan, but after thinking about it you could bypass the taking a picture of it and just loading it into the materials editor, to achieve roughly the same effect. Either way, it's something to try. Nuke