Forum: Poser - OFFICIAL


Subject: Poser error message (out of memory)

Larry-L opened this issue on Jan 28, 2002 ยท 12 posts


Larry-L posted Mon, 28 January 2002 at 4:26 PM

Hello, I am trying to load into Poser 4.1, a downloaded figure from a free sight, using WinME, 1.5G SDRam, 1.9G mghz, and I get an error message that says it cannot load because I am out of memory and I may have to allocate more memory to Poser. Does anyone have an idea how one would do this in Windows. The User guide only tells you how to do it in Mac.


Anthony Appleyard posted Mon, 28 January 2002 at 4:28 PM

It may merely be a wrong message and correctly it means merely that it can't find your model's mesh file.


VirtualSite posted Mon, 28 January 2002 at 4:43 PM

The "out of memory" message is Poser's all purpose "we havent a clue whats wrong but shut down anyway and we will just start over". It brings it up when it cant find the right .obj file or when it comes across something somewhere else in Runtime that it doesnt like.


scifiguy posted Mon, 28 January 2002 at 6:22 PM

It can also occur if the obj's rsr file in Geometries is corrupt. If the download included an rsr to go with the obj, delete that rsr and let your machine build a new one.


ravenfeeder posted Mon, 28 January 2002 at 7:03 PM

I'm glad I read this. I've been wondering for a year why I occasionally got the "out of memory" message when something went wrong and I knew I had more than enough memory.


Phantast posted Tue, 29 January 2002 at 4:55 AM

I wish people wouldn't code totally false error messages that just mislead the user.


ravenfeeder posted Tue, 29 January 2002 at 7:41 AM

I'm not sure which is worse, the totally false error messages or the ones that say something like "error 79". Who on this earth knows what the h... "error 79" is?


Larry-L posted Tue, 29 January 2002 at 9:04 AM

To all of you who responded to my original plea, Thanks! I have discovered what the reason is for the error message, how to correct it and the clue came from scifiguy (thanks). The reason for the message (which is the wrong error message) is when one downloads an object for Poser all the files have to be put into the approriate folders for the model to work properly. This varies by the way the author created it. I usually never read the accompanying "read me" files, but I did in one case and the author left instructions where to put the correct files. As I said, some are different and loading many into Poser folders can be very tedious. Now I read all the "read me" files. The problem with the Poser "memory" error message is that it is erroneous. The code should have been be written to reflect the true nature of the error. I have a friend who always tells me to "read the book", but guys aren't supposed to read instuctions; well, let this be a lesson to me. Thanks to all again.


Larry-L posted Tue, 29 January 2002 at 9:07 AM

P.S. I am sorry, but I need to give additional credit for helping me to Anthony too! I am sorry I neglected to credit you as well. Thanks!


ravenfeeder posted Tue, 29 January 2002 at 4:43 PM

Actually, the only misplaced files that will trigger the error message and abort the program are the 'obj' files. All the others (textures) can be found later by using the 'render' pull-down menu and finding the files. It helps to keep all the textures in one place, such as a file under Poser called 'jpgs' or something like that.


Larry-L posted Wed, 30 January 2002 at 1:04 AM

thank you ravenfeeder. I will try that.


Anthony Appleyard posted Wed, 30 January 2002 at 1:27 AM

If you put your color texture files in a subfolder of ...Poser4RuntimeTextures , Poser will find them automatically.