When I originally made this dress I only had UV direction going one way. Because I wanted to be able to view the inside of the dress while posing the model, I duplicated the surfaces, reversed the UV direction on one, joined the surfaces and converted to poligon mesh. (Working in Rhino) It seems that I solved one problem and created another. For some strange reason some of the vertices on the seam reflect the light differently. Any ideas what I could do to correct it? Would it help to weld the surfaces before creating the mesh? Any suggestions will be welcome. Thanx Berge