Forum: Bryce


Subject: Rhino 3ds files-> Bryce? Scale is all off!!

acridah opened this issue on Jan 30, 2002 ยท 4 posts


acridah posted Wed, 30 January 2002 at 5:27 PM

When i make a rhino file, i usually export different parts into different 3ds files, and import them into 3ds max and all the 3ds files go together as they were in rhino. When i try that in bryce it doesnt go as smooth. theyre all different scales and not in the right place. I'm trying to do the seperately because it has several different materials, and if i import it as a whole i don't think i can explode it to assigne materials to idividual pieces. any help?


Quikp51 posted Wed, 30 January 2002 at 6:13 PM

Sure you can. Import them into Bryce as a whole and it will import as a whole in individual pieces (and you can explode/ungroup your mesh). As for the scale thing I know what you mean it's just the way Bryce interprets the meshes.


brycetech posted Wed, 30 January 2002 at 6:19 PM

bryce imports on a scale basis of what it calls "unity". it will make an object on its longest axis some close representation of this number. however, you can use an old trick that has been around for quite a while. Enclose your object set in your other program in a box. The box must be larger than your entire scene. Then when you export each part inside of this box..keeping the box in the same place. when you import this into bryce, it will scale the box to unity. You can delete the box and each part of your scene you imported will be properly placed. You then just select all, group, and rescale the whole scene to a size you want it at. this is how many people import multiple poser characters at one time (saves a lot of time) Bryce has an unspoken polygon import limit (or it used to, not sure if its still then in 5.01) so if you have a large scene, you have to import it in stages or Bryce will never open it. BT


Phantast posted Thu, 31 January 2002 at 4:53 AM

I find it difficult to get Bryce to recognise the material names assigned in Rhino. The only workaround I've discovered is to import the mesh into Poser and then export it again.