Penguinisto opened this issue on Feb 05, 2002 ยท 12 posts
Penguinisto posted Tue, 05 February 2002 at 3:33 PM
Penguinisto posted Tue, 05 February 2002 at 3:34 PM
VirtualSite posted Tue, 05 February 2002 at 4:39 PM
The eyes are a bit wide, but I really like the look.
Penguinisto posted Tue, 05 February 2002 at 5:26 PM
Penguinisto posted Tue, 05 February 2002 at 5:34 PM
jrsamples posted Tue, 05 February 2002 at 5:36 PM
This is outstanding... Love it!
VirtualSite posted Tue, 05 February 2002 at 6:18 PM
This is much better. Shes definitely a real oh baby baby, and yet not in the "Im a supermodel and youre not" Vicky kind of way. Good job!
Poppi posted Tue, 05 February 2002 at 7:46 PM
OMG....If she had dark hair, and bright "blueberry" colored eyes....she's a dead ringer for my youngest. Cool. The nose and lips are identical....my kid's eyes are a bit bigger, though...yeah, i know...diner plates. good show.
Penguinisto posted Tue, 05 February 2002 at 9:02 PM
Ajax posted Wed, 06 February 2002 at 2:57 AM
Select a body part you're finished with and then hit "spawn morph". The morph appears in the parameter dials and after that you can delete the magnet. Be aware that the morph you spawn corresponds to the combined effect of all the magnets and it only affects that one body part (you can spawn one morph for each body part). It's always smart to save before you go deleting the magnets. I can't figure out why your magnets won't hide. Mine work fine. She looks great, BTW.
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hauksdottir posted Wed, 06 February 2002 at 6:11 AM
She's looking quite nice now... reminds me of the greeting cards from the late 60s (flower children with beads and feathers, innocent). Carolly
Penguinisto posted Wed, 06 February 2002 at 8:35 AM
Thx Ajax! That was what I was wondering about... if I could dump the magnets without losing their effect... Their morph dials are still present on the head, but I renamed those easily enough. Heh - whaddya know? The test run is successful - no pesky magnets :) Save that one as it's own .pz3, and... ...Onward to the re-texture! Thx guys - I appreciate the ongoing help. /P