Forum: 3D Modeling


Subject: what modeling do u do?

Dr-spline opened this issue on Feb 05, 2002 ยท 18 posts


Dr-spline posted Tue, 05 February 2002 at 5:38 PM

what is your prefrence of modeling nurbs, splines, subd etc


Teyon posted Tue, 05 February 2002 at 8:39 PM

At the moment, nurbs.


Little_Dragon posted Tue, 05 February 2002 at 10:58 PM

Polys. One vertex at a time. The more the merrier.



cloudedInMystery posted Wed, 06 February 2002 at 3:40 AM

Poly by Poly works great for organics.


RuKus posted Wed, 06 February 2002 at 4:48 AM

That would be Poly Box Modeling. Nurbs are good too, but I dont find them to be as good as polys. That could be my lack of experience w/ then though..


Valandar posted Wed, 06 February 2002 at 12:10 PM

I'm a NURBS man, myself. And I find they work better for me in doing organics.

Remember, kids! Napalm is Nature's Toothpaste!


Micheleh posted Wed, 06 February 2002 at 12:22 PM

Solid. (...she says, feeling very small and alone....)


Sone-One posted Wed, 06 February 2002 at 4:51 PM

poly by poly subdivison :)


Micheleh posted Wed, 06 February 2002 at 6:44 PM

...oh, yeah, and lingerie, once. ;]


Booth posted Thu, 07 February 2002 at 2:57 PM

hhmmm,subd's and nurbs,but i wouldnt mind trying to model one poly at a time,anyone know of a good tut?


Dr-spline posted Thu, 07 February 2002 at 4:20 PM

I think he/she means one at a time in subd( i may be wrong) what no users of surface tools?


Teyon posted Thu, 07 February 2002 at 8:21 PM

Well, Rhino's Nurbs modeling is similar to Surface Tools in Max...just better. :P Seriously though, the tools in Rhino have strong features very similar to those found in Max, LW, and Maya but the ones in RHino are better suited to nurbs based models.


ronmolina posted Fri, 08 February 2002 at 6:51 PM

subd and splines.


corblet posted Fri, 08 February 2002 at 8:29 PM

Playing with Rhino right now, but for paying the bills it's poly mesh all the way. Gotta keep the framerates down for the paying customers! ;-)

steveshanks posted Sun, 10 February 2002 at 3:17 PM

Poly in hypernurbs....Steve


Dr-spline posted Sun, 10 February 2002 at 3:33 PM

steve, hypernurbs? ronmolina, can i see some spline models uve done?


steveshanks posted Sun, 10 February 2002 at 3:42 PM

Its like working in polygon mode then doing a mesh smooth (subdivision) except its like what you see is what you get..the end result is a fine divided mesh but you work in low polygon till you make the hypernurbs editable....heres a pic the left is polys the right is polys in hypernurbs...Steve

atom123 posted Thu, 21 February 2002 at 4:46 PM

im new 2 this.... what kinda modeling is this called? i use rhino, and i posted my method in the game graphics forum.... i want 2 explore other techniques....