brittmccary opened this issue on Feb 06, 2002 ยท 15 posts
brittmccary posted Wed, 06 February 2002 at 1:53 PM
thgeisel posted Wed, 06 February 2002 at 2:05 PM
looks really curios. When i export from uvmapper and import in poser , I let all the boxes as they are and it works without any problems.Only , as you say, sometimes reverse winding. I dont know if there is something to check that would solve your prob. What mapping mode did you use in uvmapper? I would choose the box in this case.
brittmccary posted Wed, 06 February 2002 at 2:10 PM
yeah! Curios is nicely put! lol What do you mean by mapping mode? I've mapped the table cloth as a box. Is that what you mean??
SAMS3D posted Wed, 06 February 2002 at 2:20 PM
Whatever, this is going to be great when it is done, I really like it now....Sharen Hope you find your answer and we have to do that too, reverse winding order.
thgeisel posted Wed, 06 February 2002 at 3:01 PM
yes , thats what i meant.
brittmccary posted Wed, 06 February 2002 at 3:13 PM
Thank you, Sharen :) I'll keep trying. But It is really weird! lol I've modelled the cloth like a box with 4 sides, - and the corners in addition. Hmm.... ponder.
SAMS3D posted Wed, 06 February 2002 at 3:37 PM
Attached Link: http://www.sams3d.com/Tutorial.htm
Maybe you should do a phi file instead and then convert the hiearchy.....look at my tutorial for a few instructions on it, it may help you out, that is how I do all mine. Even if it isn't poseable. Sharenbrittmccary posted Wed, 06 February 2002 at 3:47 PM
Hmm... that might be an idea, Sharen. I haven't thought of doing them that way! I'll try that. Thanks!
stu-art posted Wed, 06 February 2002 at 4:07 PM
ive noticed the same thing when i modelled a basic 3 sided room prop as soon as i rotated the camera it went invisible could only see it when it rendered. it was box mapped. stu
Little_Dragon posted Wed, 06 February 2002 at 4:49 PM
One-sided polygons. I have the same issue with MilkShape.
Cybermonk posted Wed, 06 February 2002 at 4:52 PM
Sounds like you have a single sided object and your looking at the back face. Get 2 face converter (by Maz)from the free stuff. Uvmapper Pro will give you a double sided object as well.
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"The true sign of intelligence is not knowledge but imagination".
Albert Einstein
brittmccary posted Wed, 06 February 2002 at 5:03 PM
Here is another example. And stu, you're right, if I change the camera angle it seems to help. But why is it doing this?? Britt
brittmccary posted Wed, 06 February 2002 at 5:04 PM
Cybermonk... How can I get UV mapper to give me that?? Britt
brittmccary posted Wed, 06 February 2002 at 5:27 PM
Thanks a lot, Cybermonk and Little Dragon! The 2 face converter solved the problem! :)) Still - can it be done in UV mapper?? And how? Britt
Cybermonk posted Wed, 06 February 2002 at 5:49 PM
uvmapper pro will do it but its not out yet. Sorry I thought it was. I got a coppy early as as gift from my brother. He talked Steve Cox into it. I highly recomend getting UVmapper Pro. Its a fantastic program at a reasonable price.
____________________________________________________
"The true sign of intelligence is not knowledge but imagination".
Albert Einstein