Tashar59 opened this issue on Feb 07, 2002 ยท 7 posts
Tashar59 posted Thu, 07 February 2002 at 10:56 PM
Any body know how to use it? Do you need a prop first, are there any tutorials for it? I can't seem to find anything about it. Maybe a pic or two might help. Thanks.
geep posted Thu, 07 February 2002 at 11:55 PM
... if you are talking about the "hair" [invisible] command in Poser. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Tashar59 posted Fri, 08 February 2002 at 12:19 AM
Yes, what is it for Please.
geep posted Fri, 08 February 2002 at 12:35 AM
First, this is NOT a useful function [per se] in Poser.
It is something that you can "play" with but doesn't go anywhere.
select an "object" in the studio.
(use the "ground" if you want)
[keyboard] type "hair" and a window pops up
Hair will appear to be growing on the selected object as can be seen in the studio window. The "hair" can be changed using the input "sliders" but you can't do anything with the "hair" - that is, you can not save it as an object because it does not generate any "facet" information.
I suspect that this "function" was implemented for (internal) testing of the software.
It's fun to play with. [for a while anyway]
cheers,
dr geep <---------------------[already "hairy" enough]
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Little_Dragon posted Fri, 08 February 2002 at 1:10 AM
MASA has a freeware utility called FurFur, which allows you to convert the line polygons generated by Poser's TreeMaker tool into usable, renderable geometry.
The website also has a short tutorial for FurFur.
Tashar59 posted Fri, 08 February 2002 at 1:16 AM
Thanks Little Dragon I'll head there now. Thanks geep for allways answering us idiots.
geep posted Fri, 08 February 2002 at 1:20 AM
... it takes one to know one, no? ;=] Thanks, LD, I'd forgotten all about furfur. ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019