Forum: Poser - OFFICIAL


Subject: problems with morp targets for a prop

anek opened this issue on Feb 12, 2002 ยท 12 posts


anek posted Tue, 12 February 2002 at 12:46 PM

Hi, Im just learning Poser, been using MAX at Uni for about a year on and off, so am ok-ish with MAX. Ive made a few simple morph targets for poser figures and that worked fine. The problem I have now is this, Ive made a cabinet in MAX, grouped it and assigned materials all ok, I now want to add a morph target so that the doors will open. I used the same model I made in Max, it is made up several pieces with the doors seperate (made from compound primatives with boolen adds and subtracts) I moved the doors to the open possition and exported it as an .obj, just like the orrigional. In Poser I imported the orrigional model, double clicked an added the second .obj as a morph target. It accepted it fine but when I turn the dial the new model (I asumme that is what it is) jumps to the front and fills the whole screen. Ive tried a wide range of numbers in the dial setting all have the same effect. Has anyone see this before? And how do I get round it? Ive tried a simpler model, two boxes which intersect, the boxes slide one inside the other with the morph target and that gives the same effect. Wierd! I guess I`m missing something here. I bet it will be dead obvious when I find the answer. If you know please let me know as I need to get this sorted this week as my project has to be handed in next week.


triceratops2001 posted Tue, 12 February 2002 at 12:54 PM

are u exporting the obj not in the same scale? the morph target is too large?


anek posted Tue, 12 February 2002 at 12:58 PM

No, the models are exactly the same size, and exported with excactly the same settings, the only change is that I have rotated the box which is the door to the open possition. It is parented to the main body. Any other ideas?


Anthony Appleyard posted Tue, 12 February 2002 at 1:19 PM

It would be better to make the cabinet as a character and let the door be a jointed-on part. As the cabinet does not have flexible flesh or rubber, switch "bend" off for all the parts.


MadYuri posted Tue, 12 February 2002 at 1:21 PM

Attached Link: http://www.renderosity.com/tutorial.ez?Sectionid=11

Normal scale objects from other other 3D programs are HUGE in Poser. If you import an object in Poser it is resized. But morphtargets are not resized. If you turn the dial it explodes. The fix is simple: Export the first object from Poser. Morph this object. Apply the morphed object as morph target to the original. Now both have the same size and everything should be ok. PS: At the link are some Max/Poser tutorials.

nyar1ath0tep posted Tue, 12 February 2002 at 1:45 PM

One other trick to try is to import the unmorphed object into Poser with no boxes checked, then apply the morph target.


thgeisel posted Tue, 12 February 2002 at 2:07 PM

Got to www.sams3d.com .There is a great tutorial how to make doors that open and close without using morphtarget.


shadowcat posted Tue, 12 February 2002 at 2:42 PM

ok so you say you didn't move the object once it was in poser..... but when you imported it did you have any of the boxes checked? (center, place on floor, % of standard figure)


anek posted Tue, 12 February 2002 at 2:51 PM

Hi, Thanks for all your replies, what a great forum (others Ive posted questions to in the past have been weeks before anyone has replied) Ive been trying your suggestions. It seems to be a resizing problem as MadYui says. I`ve imported the model with the door open into Poser then back out as an obj, then used the result as a morph target and it seems to be working. Thanks for all your help, I would have been stuck for days trying to figure that one out!!


MadYuri posted Tue, 12 February 2002 at 3:02 PM

Attached Link: http://www.sams3d.com/Tutorial.htm

BTW I did my first doors also as morphs. But doing them with a joint is better. The chest tutorial from Sams3D shows this really good.

anek posted Tue, 12 February 2002 at 3:32 PM

Thanks Ill try it out, just a bit rushed at the moment as Ive got this project to finish by next week. Many thanks for your help, the way I`ve done it might not be the best method but it looks ok, the finished result will be a video clip so as long as it looks right the method can be as obscure as anything.


Anthony Appleyard posted Wed, 13 February 2002 at 1:50 AM

As a morph dial is moved, the affected vertexes always move in straight lines. Therefore, if you use a morph to represent a hinged-on door, the door will distort (inthis case, be too short) when halfway between fully closed and fully open.