Forum: Poser - OFFICIAL


Subject: problems with morp targets for a prop

anek opened this issue on Feb 12, 2002 ยท 12 posts


anek posted Tue, 12 February 2002 at 12:46 PM

Hi, Im just learning Poser, been using MAX at Uni for about a year on and off, so am ok-ish with MAX. Ive made a few simple morph targets for poser figures and that worked fine. The problem I have now is this, Ive made a cabinet in MAX, grouped it and assigned materials all ok, I now want to add a morph target so that the doors will open. I used the same model I made in Max, it is made up several pieces with the doors seperate (made from compound primatives with boolen adds and subtracts) I moved the doors to the open possition and exported it as an .obj, just like the orrigional. In Poser I imported the orrigional model, double clicked an added the second .obj as a morph target. It accepted it fine but when I turn the dial the new model (I asumme that is what it is) jumps to the front and fills the whole screen. Ive tried a wide range of numbers in the dial setting all have the same effect. Has anyone see this before? And how do I get round it? Ive tried a simpler model, two boxes which intersect, the boxes slide one inside the other with the morph target and that gives the same effect. Wierd! I guess I`m missing something here. I bet it will be dead obvious when I find the answer. If you know please let me know as I need to get this sorted this week as my project has to be handed in next week.