Forum: Poser - OFFICIAL


Subject: My First Prop!!!

JDexter opened this issue on Feb 12, 2002 ยท 7 posts


JDexter posted Tue, 12 February 2002 at 6:46 PM

Well, I made my first prop. It is the Rainbow Candle Holder. THanks everyone at Renderosity for the info on how to get it to be a prop. I will be uploading it to the free stuff (as soon as I read how to do that) but before I do, I want to make sure that 1. You think I should, and 2. The holders each had a candle flame in it originally but it did not come out from Carrera. Does anyone know how I could get those flames back? If not, I will upload it as it, because (to me at least) I still think it is good. I started using Poser and Carrera about 3 weeks ago now, and I want to thank this site (a godsend) for all the great information I have gotten (I lurk a lot). Anyway, please tell me what you think. JDexter


JDexter posted Tue, 12 February 2002 at 6:48 PM

Doh! I previewed and it dropped the image. Here it is:

geep posted Tue, 12 February 2002 at 6:53 PM

You could paint a rainbow with that! ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Little_Dragon posted Tue, 12 February 2002 at 7:06 PM

By all means, post it. Looks like good work. Concerning the missing flames: were they modelled as separate meshes, or were you using a procedural technique (particles, etc.) to simulate flames?



JDexter posted Tue, 12 February 2002 at 7:08 PM

It was a procedural technique (pretty sure, remember, very, very new to all this) it did create an object and I named them (like I named the Vertex and Shaders. I am sure it was a procedural. I will see if I can change it into something else maybe?


Little_Dragon posted Tue, 12 February 2002 at 7:12 PM

I'm not that familiar with the program, but unless the process creates an actual wireframe mesh, you can't export it to Poser. Most procedurals are proprietary.



JDexter posted Tue, 12 February 2002 at 8:07 PM

You are right Little Dragon, it won't convert. I will post this as it is. I think there might be a way to actually create a mesh and then map the flame to it, but that is beyond me at this point. (I just moved from simple, one-piece items to multiple items/shaders made from spline, vertices, etc.) THanks for the heads up though. I will post it as it is now and hope someone find use from it.