Forum: Bryce


Subject: Explosion tutorial

Aldaron opened this issue on Feb 12, 2002 ยท 24 posts


Aldaron posted Tue, 12 February 2002 at 7:38 PM

I've looked at a lot of explosion tutorials and though they are good to me they just didn't have that realistic look. With some experimenting in volume materials I came up with this pic. 1. Create a sphere the size of the explosion you wish. 2. Apply a volume cloud material (in this case wispy cloud). 3. Create 3 radial lights and place at the exact center. a. radial 1 color yellow intensity ~100 b. radial 2 color red-dark orange intensity ~100 c. radial 3 color white intensity ~30 Play with the settings until you are satisfied. It can be animated by changing the base density of the material and/or the size of the sphere as well as light intensity. Just add debris, etc. Hope this gives some people some ideas and is useful.

tmac87 posted Tue, 12 February 2002 at 7:54 PM

very nice, looks very realistic.


dg3d posted Tue, 12 February 2002 at 8:12 PM

Very Nice good tut. Pleiades


Vile posted Wed, 13 February 2002 at 12:07 AM

not bad now we just need to come up with a way to make the sparks come shooting out! Lol I will give this a try.


cambert posted Wed, 13 February 2002 at 3:56 AM

Impressive, and a beautifully concise tutorial.


Wrestleline posted Wed, 13 February 2002 at 7:17 AM

i love this! i have been trying to do an effect similar for a long time. thanks!


Kate posted Wed, 13 February 2002 at 5:48 PM

You could try shooting sparks with thin stretched cones, fanning out from centre, texture with very mild rain map and colour red.


Vile posted Thu, 14 February 2002 at 11:40 PM

Show me Kate, I am experimenting with several differen't things I think Aldaron really caught something here!


Aldaron posted Sun, 17 February 2002 at 12:12 AM

I thought I'd put up a pic of the explosion actually used in a scene.

Vile posted Sun, 17 February 2002 at 12:32 AM

Not bad. I am still playing I will post something when I am done! I do like this though!


Aldaron posted Sun, 17 February 2002 at 12:57 AM

Did you use this in your Star Wars pic that you submitted for the contest? If not how'd you get the explosion and sparks?


Vile posted Sun, 17 February 2002 at 1:02 AM

No that was done before you posted this. I used snow I think I went and saved the image and then forgot to save the file DOH!!! But I am pretty sure it was a snow material I picked up a long time ago and I increased the ambience on it to get it to glow.


Kate posted Wed, 20 February 2002 at 5:37 PM

Now this was just a quick go at using the stretched cones as sparks....I'd probably group about 10 or so in a fan shape, then replicate that to create shafts of sparks...you would vary the settings to get different hues of red/yellow and density of texture on the cones to make it look more real...if this image is faint that's because it was suppose to show how the colour fades....maybe not he best technique but you might find it helpful....

Kate posted Wed, 20 February 2002 at 5:38 PM

setting for the sparks

yrtrouble2 posted Thu, 21 February 2002 at 8:41 AM

mmmm being a newbie I'm assuming you went DTE Kate and modified Starflowers because mine don't look like yours when I replicate your settings and colors. Did you modify the filter and noise? Thanks Kate! :)


Kate posted Thu, 21 February 2002 at 6:06 PM

No, I didn't modify the texture in DTE. I have used very stretched cones, and lowered the base density, and used spherical setting but that is all. Not sure why yours would look different except for the shape of the cone.


Aldaron posted Thu, 21 February 2002 at 6:49 PM

Where is this starflowers material?


Kate posted Thu, 21 February 2002 at 7:04 PM

Complex FX its the stars material... comes with Bryce. Do you think the cones looks like sparks...it was just an idea ;)


Aldaron posted Fri, 22 February 2002 at 12:11 AM

Somewhat :) I'll play with that and the rain material to see what happens.


pigat posted Sat, 02 March 2002 at 8:26 AM

As a relative newbie to bryce i was looking for a explosion effect and came across this technique of yours but for some reason when i try it in bryce four all i end up with is a rarther distgusting off white blob at first i tried changing the cloud sphere's shading mode this made only a slight difference any ideas on where i am going wrong


Kate posted Mon, 04 March 2002 at 7:46 PM

How stretched are your cone shapes? Are you using the spherical shading? Are you using the Complex FX starfield texture? I have not used any additional lights or modifu=ied anything else - white blob sounds like it isn't a volumetric texture - did you check that?? Sorry I can't be more help.


Aldaron posted Mon, 04 March 2002 at 9:39 PM

pigat, if you followed what I posted above you should get a similar picture. All I can think of is check what Kate said, make sure the material you are using is a volume material and not set to surface. Also maybe play with light intensities, perhaps it makes a difference with diferrent computers. Good luck.


Rayraz posted Mon, 12 August 2002 at 3:22 AM

I usually use a lot of small spheres and the 3d-disperse option to create sparks flying everywhere.

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RaysOfLight posted Mon, 31 March 2003 at 12:27 AM

COOOOOOOOOOOOLLL!!!!! i'm rendering it right now!! it looks AWESOME! thanks aldaron :)))