Forum: Challenge Arena


Subject: Almost simple but not too easy challenge for cinema users

Delrino opened this issue on Feb 13, 2002 ยท 7 posts


Delrino posted Wed, 13 February 2002 at 10:21 AM

Attached Link: http://www.2k-computer.de/images/bottle.jpg

Hi, these days i found a postcard in a pub thinking "how good or bad can i do this with cinema?" here you see a little thumbnail. the picture in a bigger version is downloadable under the given link. If you'd like to join in, feel free. I have no idea of using hypernurbs, so i tried to make it with splines and loft-nurbs. i'm going to upload my image tomorrow. here are the rules: 1) i guess one week is enough. if not, tell me and i give you more time. 2) please use plain cinema4d whatever version you have. NO touchups with other progs, except for the texture on the table. 3) give a little description of how you made it, so that other can learn from you. 4) get as close to the original foto as you can. have a close look to the picture. there`s a field of depth in it. you can do it with cinema,too. who wants to join in? waiting curious for your pics, Karsten

Delrino posted Thu, 14 February 2002 at 2:48 AM

okay, as promised: here's my picture. it's far away from perfect, but i think its a good start. i'm no professional in modeling, to be honest, i'm one step away from beginner :o) i have a second version with a rounded neck on the bottle, but all in all i prefer this picture. c'mon and join the challenge or is it too easy for ya'all? have fun modeling! Karsten

Delrino posted Thu, 14 February 2002 at 2:58 AM

and here's how i did it: as mentioned earlier i've made the bottle with rectangle-splines with rounded edges. i made 4 of them and throwed them into a loft-nurbs.the neck is cylindrical (spelling?) there are two touses, the red one and the glas one the thread is made with a helix, a circle and a sweep-nurb. the glasses are lathe-nurbs. texture on table is painted in photoshop, but i did'nt managed to get it as in the photo. it was the first time i tried to make a tile-texture by myself. the cap is made of two cylinder. a red one and a white one. theres a helix-circle-sweep-nurb, too for the thread. the field of depth is made with the post-render options in cinema and a "handmade"-camera, not the editors camera. i know, this is truly a beginners challenge but i know here are some beginners around, so i started this :o) thanx for having a look into this posting. Karsten


Cinema1954 posted Sat, 16 February 2002 at 9:14 PM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=141915&Start=1&Sectionid=7&WhatsNew=Yes

I've posted my version in the Challenge Gallery, and a thumbnail here. I also used splines and loft-nurbs; I think the most critical thing in this one is the texturing.

Annie


Delrino posted Mon, 18 February 2002 at 3:17 AM

Hi Cinema! Thanks for joining in!! I like your picture. the texture on the bottle is nice (though not in the original picture :o)) good field of depth and blur in the front. did you drink tequila with an olive? :o) i guess there are coffeebones in the glasses...but don't mind...i like your picture and again, thanx for sharing and joining this little challenge!! have fun! Karsten PS: maybe you'd like to ad short description of your working progress...


Cinema1954 posted Mon, 18 February 2002 at 3:47 AM

There's some sort of texture on the bottle in the original photo, but it's a bit fuzzy and I can't tell exactly what it is. Besides, I had this texture map around already... Tequila? I thought it was gin or vodka; there's something in the glasses, and I assumed they were olives. There's not much to describe. I made the tablecloth texture first in Photoshop, then modelled the individual elements using splines and loft nurbs. The toughest part was the lighting. The original has really flat light; I decided not to go quite that extreme. I used 2 lights: One area light with soft shadows above and slightly in front of the bottle (I had it fall off quickly so as to put only a little light on the background), and a spot to give a bit of a halo on the background. I also placed panels with a lot of luminance on either side of the bottle to give some reflections in the glass. After that, it was just a matter of playing with reflection and refraction until I got what I wanted. I didn't really want to spend a lot of time on it or I would have worked on the texture a bit more and placed some black strips along the back of the bottle to create a little more contrast. Total time was about 2 1/2 hours.

Annie


Delrino posted Mon, 18 February 2002 at 6:11 AM

Thank you for the description. yep, that was the idea, to make a good picture in short time, and thats what we did here :o) well, maybe its just water in the bottle and we can throw in what we want...olive or not olive..thats the question ;o).. thanx again and have fun modeling!