brittmccary opened this issue on Feb 13, 2002 ยท 5 posts
brittmccary posted Wed, 13 February 2002 at 10:17 PM
dolly posted Thu, 14 February 2002 at 3:22 AM
Hey mate Well the way i work on pictures or models is subjectivley, i start with a shape then go from there sometimes eays most of the time hard lol cheers dolly
Penguinisto posted Thu, 14 February 2002 at 8:23 AM
Hiya Britt! I learned the same way you did... the hard way :) What I usually do is build the model complete in AC3D (the moddeler I use), then separate it into parts that UVMapper can handle (I also find that I may have to seperate parts further if a part crops up with some reversed normals in Poser and the grouping tool won't fix it.) I then take the seperate parts into Poser and re-assemble the entire thing, saving the whole as an .obj file after making sure that all the texturing works out (I try to keep most of the texturing to flat planes, so that maps aren't required... otherwise, they get textured beforehand and a map made for anyone else looking to texture it.) Then again, I'm still learning :) /P /P
brittmccary posted Thu, 14 February 2002 at 9:19 AM
Thank you, dolly and Penguinisto. And yes. g I can certainly relate to wanting flat rectangular maps!! Hmm... thanks. I've never thought of actually re-assembling parts of a model in Poser. I'll have to try that out! Sounds like a good idea, though!! Thanks! Britt
bloodsong posted Thu, 14 February 2002 at 4:50 PM
heyas; for something like that, i'd try to use rhino, which outputs flat square maps automatically. (plus it has a drape command ;) ) you can also try morphing and/or posing the sucker in poser until it is laid out the way you want it, then export the obj. you can then shoot the uvs, save the uvs file and (if poser didn't do the 'incompatible facet structure' deal it's always doing to me) import them onto the base model. in other words, spread the blanket out in poser, then do a planar map of the rectangle, and import those uvs onto the draped blanket.