Hi, I'm new around here and I don't know if this topic has been raised before (I guess it has): when you import a prop form any 3D program into Poser, its face edges are rendered as soft and round. I've read around that one solution is to make very dense meshes, but that makes the prop a memory eating one (takes decades to render). I work in 3DMax and found another way. Take a box, convert to editable mesh, select one face and detach it. Then assign a material to it and give a name to the material (the default "material #1" will be ignored by Poser). Import it from Poser and you will se its edges well defined with only four vertex. As long as the material of one face is different from the ones surrounding it the edges will be clean (even if the materials have the same colors). See the fist pic. For a perfect box, do the same with four faces (opposite faces may share the same material). It's easier if the box has 9 vertex per face, that way you can detach two faces each time. This works with any kind of object (see second pic) I hope this will help you.