Forum: Bryce


Subject: Of lasers and bounding boxes...

Nukeboy opened this issue on Feb 17, 2002 ยท 6 posts


Nukeboy posted Sun, 17 February 2002 at 1:53 PM

Greetings! Discovered a little problem when working on this months contest: I have a spaceship model that has a bounding box a little larger than the whole model do to the shape/size of a particular mesh (everything ungrouped, too. I've made a "laser" from a round parallel light set to volume light/infinite light/no drop off. This light is placed in front of the ship's cannon, which is within the model's bounding box. When rendered, the laser light only appears outside of the bounding box. Other lights - radial/spot- seem to work fine within the box but not the parallel light. Any ideas?