ska51 opened this issue on Feb 18, 2002 ยท 5 posts
ska51 posted Mon, 18 February 2002 at 7:12 AM
How do I make the edges of a square a bit rounder? I can't find anything on this on the internet and I don't know anything from 3d studio max, so Can I do this in Bryce? Please tell me How ...
Aldaron posted Mon, 18 February 2002 at 7:23 AM
The only way I can think of to round off the edges on a Bryce primitive cube would be by a boolean operation. Or maybe using the terrain editor with a symetrical matrix and create the cube using a greyscale map then rounding the edges. If you have 3DS Max it's fairly easy to do then import it into Bryce. You can ask on the 3DS forum exactly how.
inyerface posted Mon, 18 February 2002 at 8:47 AM
check imported objects (preaets) there's a round-edge cube
haloedrain posted Mon, 18 February 2002 at 9:35 PM
you can also use cylinders for the edges, 2d faces for the sizes, and positive/intersecting cylinders for the corners, but that can get really tedious because you have to start over if you want to make the corners rounder or sharper
ska51 posted Tue, 19 February 2002 at 5:23 AM
Thanxz alot, I'll think I'll have to learn a bit of 3d studio max then 'cause doing it in bryce does not seem to be the best way :-) ..