olli-e opened this issue on Feb 18, 2002 ยท 4 posts
olli-e posted Mon, 18 February 2002 at 9:33 AM
HARBINGER-3D posted Mon, 18 February 2002 at 10:07 AM
I am by no means an expert on Booleans in Carrara - what I do know is that Booleans should be avoided at all costs - caus' they just don't work that well. I think the problem you display is because one object is a "solid" object and the other is just a curved plane. I've run into this problem a few times myself. The only solution I've found is to go into the vertex modeller - the holes are made - you just have to manually disconnect the verticies that are messed up.
olli-e posted Tue, 19 February 2002 at 12:16 AM
Thx for the very fast reply! But i have this problems also in "solid" objects. When i have e.g. one cubic and one cylinder and i combine they. Then is the surface of the cylinder deformed. I tried to debug this problem in the vertex modeler but i am not an expert. The object looks after the vertex most horrible! Its an similar problem in the cinema 4d? Or runs this expensive program better? Olli
Pistola posted Sat, 02 March 2002 at 3:10 PM
Wierd. Never had a prob. But I don't use Carrara for actual modeling, so that might just be me. In Ray Dream at least, if you tried a boolean in the main screen you took your chances, but in the vertex modeler booleans were fairly clean. Since this may or may not be the case in Carrara, I recommend you expand your suite- I believe TrueSpace 1 had a decent boolean engine, and it's free.