JoeBlack opened this issue on Feb 18, 2002 ยท 6 posts
JoeBlack posted Mon, 18 February 2002 at 2:17 PM
SAMS3D posted Mon, 18 February 2002 at 2:24 PM
Maybe you should use the terrain editor, it might be exactly what you need to use for terrain accuracy. Sharen
Red Dog posted Mon, 18 February 2002 at 2:25 PM
Actually, this is a material made up of two materials. One normal sand, the other as sand with ripples. By mixing the two, and using either a function or by using altitude/hieght options you can get this effect. I think this used to be a material in Vue, at least on version 2 or 3. Greg
MikeJ posted Mon, 18 February 2002 at 2:32 PM
I would suggest loading the scene and taking a good hard look at how the materials were laid out. That's what those sample scenes are there for: to learn techinques from that the manual falls short of explaining in detail.
JoeBlack posted Mon, 18 February 2002 at 2:35 PM
Thanx guys and gals ;) I meant how do you actually go about creating the ripple effect from scratch? What functions do you use? Which bump function in the Material Editor? How do the ripples start and stop so abruptly? JoeBlack
bloodsong posted Mon, 18 February 2002 at 3:49 PM
welll.... if you open the material and look, you'll see what functions they used and all. functions are kinda esoteric, you really have to play with them to figure them out. if i had to guess, i'd say maybe a sine function? although they also wiggle sideways too, which is more like a marble or agate function. perhaps some water ripples or troubled water?