brittmccary opened this issue on Feb 22, 2002 ยท 17 posts
brittmccary posted Fri, 22 February 2002 at 9:55 PM
brittmccary posted Fri, 22 February 2002 at 10:30 PM
Tashar59 posted Fri, 22 February 2002 at 10:31 PM
The free stuff has a few water props, as for doing it yourself, one of the experts here might be able to help.
brittmccary posted Fri, 22 February 2002 at 10:37 PM
brittmccary posted Fri, 22 February 2002 at 10:48 PM
Little_Dragon posted Fri, 22 February 2002 at 10:55 PM
Lighting is a factor, as are your material settings. I'd recommend increasing the brightness of your Highlight and Reflection colors. Also, a bump map could be used to add ripples to the lake surface.
Little_Dragon posted Fri, 22 February 2002 at 10:57 PM
Reflections and transparency can work together on the same material. In fact, most people have problems because they work together (trying to make part of a mesh invisible, but the reflection remains).
brittmccary posted Fri, 22 February 2002 at 11:05 PM
AprilYSH posted Fri, 22 February 2002 at 11:19 PM
this will make a great picture, keep at it! got no suggestions, you're finding the answers quite well! :) it's nice to see you try to do as much in poser as possible so you can reuse the scene without having to do massive postwork in ps for each render.
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TygerCub posted Fri, 22 February 2002 at 11:37 PM
To make your rocks more realistic, find a good photo of rock surfaces and reproduce at a high resolution, then apply to your model. I find a picture size of 512 x 512 too small to work, but 1024 x 1024 works well. And if you have memory to spare, and time to render, 2048 x 2048 is awsome!
TygerCub posted Fri, 22 February 2002 at 11:39 PM
TygerCub posted Fri, 22 February 2002 at 11:40 PM
TygerCub posted Sat, 23 February 2002 at 12:00 AM
chohole posted Sat, 23 February 2002 at 2:01 AM
Picture should be great when finished, its looking good. Nice waterlily.
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."
zoozI2000 posted Sat, 23 February 2002 at 5:14 AM
about the first image, I loved the lighting! how did you do it (I want it! I want it!) :-)
chrisjol posted Sat, 23 February 2002 at 8:59 AM
Beautiful composition Britt. If you can apply a spherical map to the rocks it should help. You will need to revolve it until the distorted bits are hidden. A box map applies different areas of the texture to adjacent polygons if they are facing in different directions. This causes the "angular" result in the render.
hauksdottir posted Sun, 24 February 2002 at 5:10 AM
Empty lilypads. No frog. No prince either. I hope that she is patient. Or likes frog legs. Otherwise, nice image and concept, and I hope that you get the water problem solved.