sinbad opened this issue on Jan 10, 2000 ยท 6 posts
sinbad posted Mon, 10 January 2000 at 8:09 PM
No matter what, P3 or P4 to Bryce3 I cant get the textures to map right. I pose the figure and use the tutorials but the texture maps look like stripes because they don't line up correctly. Do they need to be rotated or am I missing something? Any help would be great.
skee posted Mon, 10 January 2000 at 9:50 PM
try 180 degree rotation on x and see if that helps. skee
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LoboUK posted Tue, 11 January 2000 at 6:24 AM
If you're using Bryce 3, you'll need to rotate the texture as Skee says. However, it's not normally neccessary for Bryce 4. A silly question, you are using the right texture map? If you're trying to map a P3 texture to a P4 figure, you'll get a similar effect to the one you're describing. Paul
LoboUK posted Tue, 11 January 2000 at 6:25 AM
Another thought - check the scaling of your texture map too. It should be set to 0% on all axis Paul
Ghostofmacbeth posted Tue, 11 January 2000 at 9:04 AM
I know that Poser 4 to Bryce 3 has a problem since it doesnt rely on the materials the right way .. But the rotation should take care of it ... Good luck
sinbad posted Tue, 11 January 2000 at 7:58 PM
I am using Bryce3, I tried the 180 rotation and that certainly covered more of the imported figure but still doesn't align properly. Paul recommended checking the scaling of the texture map but I have no idea how to do that in Bryce other than the parametric scaled mode. As far as using the proper texture map, it is home made using Steve Cox's UVmapper and looks fine in Poser but seems to show gaps in Bryce. Thanks for the suggestions though, I'll keep trying (or composite stuff together from the individual programs)