SWAM opened this issue on Feb 26, 2002 ยท 16 posts
SWAM posted Tue, 26 February 2002 at 2:04 PM
odeathoflife posted Tue, 26 February 2002 at 2:17 PM
Not too sure if I understand. But... Import your hair into poser, then export from poser as an obj, then import into uvmapper, then make map/new obj/then save the tex map. You should be able to draw on the tex map in your fav 2d software, then import the obj back into poser and apply texture. BTW the hair looks great
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SWAM posted Tue, 26 February 2002 at 2:22 PM
Do I have to import it in poser first to use a UV-Map, do the both use a diffrent UV-Map? I want to model the hair in Max WITH a map on it, so I can see where it needs changes.
SWAM posted Tue, 26 February 2002 at 2:27 PM
Barbarellany posted Tue, 26 February 2002 at 2:32 PM
I love the second hair. I tried once to make hair and scared myself. Hope this hair will be available.
Valandar posted Tue, 26 February 2002 at 2:33 PM
Here's what you should do: Create the flat hair strip, then UVMap it, then twist and deform it. That way it will keep the initial mapping, since it's lower in the stack than the deformations.
Remember, kids! Napalm is Nature's Toothpaste!
nfredman posted Tue, 26 February 2002 at 4:45 PM
Just FYI: i remember both Jim Burton & Anton mentioning that they use flattened tubes instead strips. You can see this in the DAZ flip hair, too (trust me, after texturing it i know it REAL well).
Dragonlady posted Wed, 27 February 2002 at 12:27 AM
Im having similar problems I cant seem to understand the uv-map??? should I use planar or spherical or what... and how do I know what way to put the texture since hairs are kind of stripes I need to get it in the right direction I dont understand how to know the directions in the uv-map
AprilYSH posted Wed, 27 February 2002 at 12:41 AM
Hi there, have you tried asking in the MAX forum? I don't know the answer either since I don't know MAX... I try to make hair with repeated primitive objects that are pre-mapped before I start building with them.
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Dragonlady posted Wed, 27 February 2002 at 2:11 AM
well its more of a uv-map question Im not using Max Ive been using zbrush it makes its own uv-map but thats just as confusing so Ive been using uv-mapper to make maps I just cant seem to really understand how it works
AprilYSH posted Wed, 27 February 2002 at 6:31 AM
Dragonlady, can you show example pics of your problem? It might just be a matter of explaining what is what, once you get it into Poser... hopefully :)
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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
SWAM posted Wed, 27 February 2002 at 9:18 AM
To AprilYSH: yes I asked in MAX-Forum, but the most people there are not working with poser this much, so they dont know about the problems with poser and UV. My opinion is, that MAX and Poser are using diffrent UVs. But trust me - I dont give up with this problem - even if it kills me, I want to know (and learn) - smile - smile - smile -
Jim Burton posted Wed, 27 February 2002 at 1:42 PM
There is a section in the Loft roll out, under Surfaces if I remember correctly, that lets you pre-UVmap the loft, as AprilYSH mentions. Max's UV mapping is pefectly compatable with Poser and UV Mapper, other than by default it uses the entire map, which occassionally UV Mapper thinks is out of bounds.
AprilYSH posted Wed, 27 February 2002 at 7:14 PM
hey moenchen, you're lucky you've got a pretty good source here, Jim Burton himself specialises in Max for Poser stuff! DragonLady, if uvmapper is your problem, send me a simple obj you make in zbrush ... i'll TRY to uvmapper it for you and show you the steps i take. :)
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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part
Dragonlady posted Thu, 28 February 2002 at 2:57 AM
AprilYSH posted Thu, 28 February 2002 at 7:38 PM
yes, this is what i would try to show you... for me it is trial and error in uvmapper as to which mapping is best (given that you don't have uvmapper pro, which would solve this folded over stuff!!!) -- ok, ASSUME we're only working with uvmapper free... i would try out all of the mapping methods, like cylindrical... and also play around with the offset values so you don't get overlapping maps. get the best one possible, then move vertices around to get it as easy to paint as possible. that's as much as i can explain without a specific model to demonstrate it on. i'll load a sphere or something and show ya... but i'm at work now and don't have access to my toys. meanwhile, check out steve's site cos i'm sure he has tutes for this!
[ Store | Freebies | Profile ]
a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part