moushie opened this issue on Mar 03, 2002 ยท 9 posts
moushie posted Sun, 03 March 2002 at 11:30 AM
How does one "point" a head at the camera instead of at its feet? I remember seeing a tutorial on this but can't locate it now.
VirtualSite posted Sun, 03 March 2002 at 12:12 PM
I would think that it's a question of parenting the head to the camera. I know that one of Duane Moody's morph target sets has the eyes parented to the front camera, and it's quite an experience as a result.
whoopdat posted Sun, 03 March 2002 at 12:23 PM
Well, if you mean to have the head looking at the camera, regardless of where the camera goes, select the head (or eyes or whatever) and go to Object --> Point At and then select the camera, and it'll automatically track the camera.
steveshanks posted Sun, 03 March 2002 at 2:33 PM
if you do that the head bends at 90 degrees as its the top of the head that points at the camera :o( if you wanted to do it the other way around you parented a sphere and pointed to that or did i get that the wrong way around..well hopefully its a hint :o)..let us know if you get it .....Steve
geep posted Sun, 03 March 2002 at 2:35 PM
Do you want to point the "head" or just the "eyes?" ;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
moushie posted Sun, 03 March 2002 at 4:03 PM
Thanks. But having the head "point at" the camera, any camera, simply results in the figure looking at its shoes, i.e. it's the top of the head that points. (Pointing eyes works fine this way but that's not the issue.) There is a way to make the head face the camera -- but I can't remember what it is. Can anyone else?
Nance posted Sun, 03 March 2002 at 7:13 PM
Two thoughts: 1. As long as the eyes are looking at the camera, the head movement would only have to be close, to appear to be tracking with the camera. 2. If you really do need the head and camera locked together, you could try going the other direction. For those key frames, parent the camera to the head and then position the camera by rotating & tilting the head.
moushie posted Sun, 03 March 2002 at 10:37 PM
It's unnatural and tricky -- but yes, parenting the camera to the head (after first posing the head to face the camera) does work. Problem solved. Many thanks, I'm grateful to you.
duanemoody posted Tue, 05 March 2002 at 9:10 PM
for the record: My morph sets don't point the eyes anywhere because the eyes aren't part of the morphs. What VirtualSite might be noticing is that almost all of my thumbnails are rendered with the eyes pointing at the camera.