jaybutton opened this issue on Mar 03, 2002 ยท 19 posts
jaybutton posted Sun, 03 March 2002 at 8:04 PM
For the first time I tried to make a transparency map. As you can see, its nothing too fancy. Well, here's my question, how do I remove the shine from Vicky's skin where the catsuit is transparent? I want the catsuit to keep a shiny latex look, but I do not want her upper torso and arms to look like they're wrapped in clear plastic.
Thanks in advance! :)
Jay
PheonixRising posted Sun, 03 March 2002 at 8:10 PM
Hi there, Go to Vicki's materials and make here skkin highlight color either black or slide the highlight bar to Zero. Or do both. That will do it. Or slide her highlight bar to 100%. That makes for some nice glowy skin tones. Anton
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Valandar posted Sun, 03 March 2002 at 8:22 PM
The highlight color on a transparencied object is, unfortunately, not affected by the transparency map. So the highlight shows even on otherwise "invisible" clothing.
Remember, kids! Napalm is Nature's Toothpaste!
jaybutton posted Sun, 03 March 2002 at 8:29 PM
Thanks for the help, Anton. I tried what you suggested, but the shine is still there. I think its as Valandar suggested, the shine is coming off the transparent top of the catsuit. Is there anyway to remove the reflection from the transparent area of the catsuit, but not the visible area? Thanks for the help! Jay
Valandar posted Sun, 03 March 2002 at 8:37 PM
Not that I know of, Jay... not completely. You can take the body parts of the catsuit that aren't used at all (the shoulders and forearms) and make them invisible in the hierarchy editor... but that's about it...
Remember, kids! Napalm is Nature's Toothpaste!
jaybutton posted Sun, 03 March 2002 at 8:43 PM
Hmmm . . . that's not so good. The shine would still be on her upper chest. Is there a better where to make this outfit then the way I am trying to. I guess the best way would be in a modeling program, but I was hoping I could just do it with the catsuit. Thanks again! Jay
sturkwurk posted Sun, 03 March 2002 at 9:00 PM
try this... remove the highlight from the catsuit. (dial 0 and black) add a reflection map to the catsuit... but inch up it's dial... it will fake the highlights. Doug
I came, I rendered, I'm still broke.
Little_Dragon posted Sun, 03 March 2002 at 9:01 PM
On the texture map for the catsuit, paint all the portions you want to make transparent pure black, just like you did with the transparency map. They're going to be invisible, so the color shouldn't matter, right?
Highlights won't show up against pure black materials, even if they've been made invisible with transmaps.
jaybutton posted Sun, 03 March 2002 at 9:27 PM
Thanks for replying, guys! I tried both of these techniques and I think there is hope that I can get this to work. Doug, I am still trying to find a reflection map that I like. I'll post a pic when I find one I like. Little Dragon, I tried your technique, too. The only problem is that I want the catsuit black, too. You were right, the highlight didn't show up on the transparent area of the catsuit, but it didn't show up on the visible area, either. I like this idea, but it doesn't seem to work if you want the visible material black. Thanks again! Jay I'm going to keep trying to play with reflection maps :)
Little_Dragon posted Sun, 03 March 2002 at 9:36 PM
So don't make the visible material pure black ... make it nearly black (RGB 3,3,3).
I think the reflection maps will still show up, even on pure black. But it does get rid of the highlights.
sturkwurk posted Sun, 03 March 2002 at 9:36 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=85174&Start=73&Artist=sturkwurk&ByArtist=Yes
Here's one that I used the reflection map on. DougI came, I rendered, I'm still broke.
jaybutton posted Sun, 03 March 2002 at 11:01 PM
Jay
markdotcom posted Sun, 03 March 2002 at 11:57 PM
Here's an idea that looks good on paper: You could always use the group tool to delete the top parts of the catsuit figure... then you wouldn't need to worry about the transmap at all. Deleting segments isn't as versatile as a transmap would be, but if you're just slicing off the top of the suit, it might work better.
Eowyn posted Mon, 04 March 2002 at 2:57 AM
I always got it to work like this: 1) the object colour is black for all the parts you want to appear shiny black, highlight colour can be anything you want 2) apply the transparency map also as a texture for the whole clothing item, that'll remove the unwanted highlights but then other ones will stay (at least they always did for me)
nymesis posted Mon, 04 March 2002 at 9:20 AM
Make the object color white. And make Highlight, Reflection and Ambient colors black. That will fix you. Just make sure that the transparent area in your map is solid black (RGB = 0,0,0). If it has even the slightest hint of grey in it you will end up with plastic.
jaybutton posted Mon, 04 March 2002 at 9:31 AM
Thanks for all the help. I mean that, I was getting a little frustrated last night. I will give it another try when I get home from work tonight. :) Jay
jaybutton posted Mon, 04 March 2002 at 10:55 PM
Jay
PheonixRising posted Mon, 04 March 2002 at 11:52 PM
I was confused and thought you meaqnt Vicki's Highlights. Sorry. :)
-Anton, creator of
ApolloMaximus: 32,000+ downloads
since 3-13-07
"Conviction without truth is denial; Denial in the
face of truth is concealment."
Eowyn posted Tue, 05 March 2002 at 2:54 AM
LOL congratulations :) and the pic looks great! Actually Little Dragon said the exact same thing I did, just worded differently ;)