Well, I loaded up Michael 2 and Anton's Adventurer's Outfit into Tailor and transferred over the pbmMuscular1 morph across the board. Here's a sample of the output of Michael 2 in the morphed Adventurer's Outfit with the pbmMuscular1 morph set to 1.00 There was a little problem with the thighes and hip, but just reducing the Muscular1 morph but .1 fixed it. Thanks to WonderWedge (hair), Gabriel (texture), the Adventurer's Outfit texture (forget who), Nerd3D (background prop) and RuntimeDNA (sword).