HARBINGER-3D opened this issue on Mar 08, 2002 ยท 5 posts
HARBINGER-3D posted Fri, 08 March 2002 at 10:09 AM
Um, why when I have a cylindrical shaped model and select the cylindrical mapping mode for the shader and use a texture map, does the texture map stretch out and distort at the edges - shouldn't it go smoothly around the cylnder? What am I missing here?
Kixum posted Fri, 08 March 2002 at 11:07 AM
Could you post an image? -Kix
-Kix
HARBINGER-3D posted Fri, 08 March 2002 at 11:28 AM
Sorry - not at the moment.
AzChip posted Fri, 08 March 2002 at 5:06 PM
Make sure your mapping direction is aligned with the physical direction of the cylinder. In RDS, at least, the default is aligned with the Z axis; if you created the cylinder in the freeform modeler, it's default alignemtn is along the Y axis. If you don't change the mapping mode's alignment, you'll get all sorts of distortion. Hope this helps! - Dex
willf2 posted Sat, 09 March 2002 at 12:21 AM
Also make sure that your t-map is in the same proportions as your model.