TalmidBen opened this issue on Mar 12, 2002 ยท 6 posts
TalmidBen posted Tue, 12 March 2002 at 1:23 AM
Ben
Imamik posted Tue, 12 March 2002 at 7:30 AM
very good, only the head could be the rest is too good
canine posted Tue, 12 March 2002 at 8:59 AM
Attached Link: http://www.polycount.com http://www.wings3d.com
I use milshape for exporting models as md3's for quake III, but it can export just about anything else too. (plug alert) I use wings3d for modeling, just downloaded it last week, after having trouble getting grips on amapi 4.15 and the rhino demo. I've already created an aircraft complete with turbines and curved surfaces...gonna post the pic soon, as soon as I figure out how to get the files off my laptop onto this comp. Milkshape is quite the modeler thought, many tutorials are availible at www.polycount.comcanine posted Tue, 12 March 2002 at 9:00 AM
ok I botched trying to add two links at once, dont click on them : )
Stephen Ray posted Tue, 12 March 2002 at 1:53 PM
Nice modeling and rendering job. One grip though, you can see the hexagon shape of the polygons, even in the shadows. Did you try smoothing the import in Bryce by clicking on the { E } icon. The uneven shape really takes away from the realism.
TalmidBen posted Tue, 12 March 2002 at 4:33 PM
Thanks for the critique and comments! Yes, there are some hard angles there that need work, but I'm not going to try to perfect a spraybottle, but just trying to learn how to 3D model (and in the future make some great models, perhaps even to sell in a package, one of these days), and it is surprisingly easy to do with Milkshape. Thanks again yall! =0)