prontot opened this issue on Mar 13, 2002 ยท 3 posts
prontot posted Wed, 13 March 2002 at 12:22 AM
I was wondering... I've created a figure but I wanted to make him hairy.. not too hairy but only at the arms, the legs and the chest. How do I accomplish this? Please help. :-)
PheonixRising posted Wed, 13 March 2002 at 12:29 AM
Well, what do you mean when you say you created a figure? From scratch? or a modified version of an existing one? If you can give a bit more info on your figure's mesh it would be easier to recommend options. Is it done? Can it be changed? From scratch: You could apply transmapped panes to the body and map the hair to match your specifications. Someone elses mesh modified: Painting hair on the texture is what most do. Hope this helps Anton
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jwkub posted Wed, 13 March 2002 at 12:04 PM
Well I am working on a hairy Michael skinpack I use photoshop mostly ,and painter. I make hair swatches in painter at 640x480 multi layered psd's then use the swatches to make ps patterns and use those to apply "hair" to a 4000x4000 skin. This works great for legs and arms. If you have painter and a good mouse or tablet you could also hand brush the hair on your base skin to you liking using a round camelhair , and a smaear round I've had great results, great technique for chest hair. hi resolution is the key to getting hair to look remotly right, make the base skin wor work at 4000x4000. you can down size it later if you feel the need 2. but any program like Lview or Irfanview can compress jpegs really tight. much tighter than PS or Painter. hope this helps a bit.. Happy Renderings, Jeff