Forum: Carrara


Subject: What's the deal with Shader Domains?

JeffL opened this issue on Jan 17, 2000 ยท 5 posts


JeffL posted Mon, 17 January 2000 at 8:48 PM

Does anybody know how to create or define Shader Domains? I love the idea, which is to create different mapping areas on a model, which can be texture mapped separately. The manual says that the model creator defines the shader domains for the object, but I can't figure out how to do this. All my models seem to have one shader domain, called '0'. Thanks in advance!


ClintH posted Mon, 17 January 2000 at 9:19 PM

Jeff, Thats a new one on me. I will have to look into that. Im familiar with Layer Shaders. You can apply differant shaders to various regions of the model. Is that what you mean? I dont see anything in the manual for Carrara about Shader Domains. Maybe I'm overlooking it? Let me know. Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



Felderin posted Tue, 18 January 2000 at 9:30 AM

Clint- check out page 260/261. They talk about domains briefly, and give an example of a log object (the cut ends have a wood grain shader applied to them; the outside of the log has a bark shader). I haven't tried this yet, so I can't attest to how it works, but my understanding of shader domains is that you have to make your shader a layer list shader and assign a mapping mode to enable them. Thus if your top component is "Multi Channel," domains will not be enabled. Try making your top channel "Layer List," then add "Parametric" below that, then "Multi Channel." Theoretically, this will give you domains to choose from. Check out the manual (page 305) for more info. I've been meaning to play around with this, actually- it's a great idea. Automatically splitting objects into logical shading domains could be a huge time-saver.


ClintH posted Tue, 18 January 2000 at 9:44 AM

Felderin, Cool thanks for letting me know. I will look into this feature. There are so many cool things about Carrara! Regards, Clint

Clint Hawkins
MarketPlace Manager/Copyright Agent



All my life I've been over the top ... I don't know what I'm doing ... All I know is I don't wana stop!
(Zakk Wylde (2007))



JeffL posted Tue, 18 January 2000 at 4:04 PM

Yep, this does sounds really cool. Problem is, how do you actually CREATE different shader domains on an object in the spline or vertex modellers? If anyone can figure it out, please let me know!