Estruch opened this issue on Mar 16, 2002 ยท 9 posts
Estruch posted Sat, 16 March 2002 at 5:19 PM
Stephanie and Victoria have problems with Walk Designer, this walking very bad,this aren crippled. In DAZ write me this letter. I assume you are using the Walk Designer. Unfortunately, the Walk Designer was designed before Victoria 2.0 and Michael 2.0 were made. It cannot handle all of the joints and morphs that these models have. Sorry, Not exist one system for evited this?
deestilo posted Sat, 16 March 2002 at 8:36 PM
well........... be patient........ I belive nerd3d has develop a new line of walk designer for vicky ........... check out his stuffs for a few days ahead.......... dees
nerd posted Sun, 17 March 2002 at 12:08 AM Forum Moderator
Yup, I'm working on a whole set of files to update the walk designer to work with the millenium characters. There will be a high-heel blend that actually works with high heels. A much more sexy, sexy walk, trot, jog, and various heel hights for Posette and Victoria, maybe even Mike ;-) This should be released within a month, so hold on, help is on the way.
nerd posted Sun, 17 March 2002 at 12:52 AM Forum Moderator
Attached Link: http://www.nerd3d.com/Store/Walk/Walk.htm
I suppose I should give a link...Little_Dragon posted Sun, 17 March 2002 at 1:04 PM
Excellent! Can Walk Designer be modified to work with the animals, also, or is it hardcoded for bipeds only?
nerd posted Sun, 17 March 2002 at 1:30 PM Forum Moderator
Humm, never thought of that... From what I've discovered in my expiraments with walk designer, it should work. Anybody got a walk cycle for a horse or dog? I can tweak it to run as a walk blend to see if it will actually work.
Little_Dragon posted Sun, 17 March 2002 at 1:51 PM
bloodsong has some animation cycles for the horse over at 3D Menagerie. PoseAmation has a gallop cycle, also.
nerd posted Sun, 17 March 2002 at 2:29 PM Forum Moderator
Maybe, I think it can be done. But it will require all the walk designer files to be replaced. The horse has more joints than a humam figure. Another problem is that in a normal walk pose the shoulders of the horse are nearly zeroed. The human figure they are bent nearly 90deg. Since the walk blends are "difference" files this makes creating a differnce to make the horse work nearly impossible. This definately will not be in the scope of my current project. Maybe Bloodsong and I can do a joint project later and create a walk designer for horses.
Little_Dragon posted Sun, 17 March 2002 at 4:23 PM
Well, thanks for looking into it, anyway. I guess I'll do my quadruped animations the hard way, for now. I'll definitely have need for your Walk Kit in the future.