EricTorstenson opened this issue on Mar 17, 2002 ยท 6 posts
EricTorstenson posted Sun, 17 March 2002 at 11:32 PM
but I'll ask it anyway. I was working on a scene over the weekend which had these things: Vicky (fully textured, clothed and haired) The vue ship (looks like a galleon to me) A couple of terrains water, moon and a bunch of flowers (roses actually) The file size was 163megs. This didn't surpise me, until I was working on a different image consisting of: Stephanie (textured, haired and clothed) Mike 2 (textured, haired and clothed) row boat couple of swans bunch of trees and plants 2 terrains The polys on both were about the same 3million plus. This scene is currently consuming 27.5 megs of disk space. What's causing the file bloat in the other image? Frankly, with mike in the picture, I expected the scene to be much more cumbersome (especially after adding 3 big trees and several smaller ones) than the first. Just wondering if anyone has any ideas. I suspect it has to do with textures, though I would think I have a comperable selection of textures in the second image. Eric
MikeJ posted Mon, 18 March 2002 at 12:02 AM
Interesting. I don't know. That's really huge, actually. I don't think I've ever had one over about 60 or so megs, but containing ALOT of stuff. Tge only thing I can figure is that you might have had some duplicate items in there, but I imagine you checked for that. Anyhow, I wouldn't think it would be that large even if you had two of everything. I think the ship you're talking about is only 2 MB's as a .vob. Very strange. Maybe it's the roses? How many, and what file format were they before import? You could narrow it down I bet by opening the scene and selecting, say, all the rose objects, deleting them and saving again and comparing file size..etc., etc.
Alekssander posted Mon, 18 March 2002 at 2:27 AM
Are any of the objects made by a large number of Vue Shapes, especially united shapes? I have picture with 100000 polygons, that are a lot bigger then pictures with 3 millions + Once I made a picture with 15 terrains and 150 trees and 10 millions pollygons. It workede well until I used one of my Vue objects, containing a lot of vue shapes.... It grew verrrry large.. The object only had 20000 polygons...
gebe posted Mon, 18 March 2002 at 2:50 AM
Have a look at the roses. There are some flowers from Toucan, very beautiful, but they are eeeeeeenormous. Try to delete one from your scene, maybe even Vue would not do that without a crash. Guitta
Shadex0r posted Mon, 18 March 2002 at 2:30 PM
I'm suprised you're hitting that many polys and that file size. My largest project (still in the works) is at about 2.8 million polys and 218megs. However I've got 18 full poser characters ranging from the default poser guy to Mike and Eve to Vic. What format are you importing the poser character(s), and flowers?
EricTorstenson posted Mon, 18 March 2002 at 6:37 PM
The big image has only one figure (vicky2) and the garment is the perdiod gown (daz) with some transmapped hairdo. The roses are two different ones. I think geralday made one and the other was found at the freestuff (for poser). Both of these were .obj and imported into poser, saved (about 7 together) as a pz3 file (to make it easier to have a bunch appearing). The funny thing is that they are just a stem with the flower at the end (not a whole plant). I probably have 30 of them (give or take a few). I would try deleting and saving, but this scene is a killer on my machine. Anything other than "Render" will likely lock it up (winME). I guess it'll remain a mystery. I just thought it was weird that the same number of polys yeilded such different file sizes. Probably it has to do with the overhead of maintaining all of materials for each rose (about 100 different materials if you count each rose having 3 materials) and whatnot. Thanks everyone for the suggestions. It's kind of nice to know what is normally to be expected with vue. I have only done a dozen or so images, and was afraid I might have to put vue on the back burner til I got a new machine. Looks like that scene was just a fluke. Eric