EricTorstenson opened this issue on Mar 17, 2002 ยท 6 posts
EricTorstenson posted Sun, 17 March 2002 at 11:32 PM
but I'll ask it anyway. I was working on a scene over the weekend which had these things: Vicky (fully textured, clothed and haired) The vue ship (looks like a galleon to me) A couple of terrains water, moon and a bunch of flowers (roses actually) The file size was 163megs. This didn't surpise me, until I was working on a different image consisting of: Stephanie (textured, haired and clothed) Mike 2 (textured, haired and clothed) row boat couple of swans bunch of trees and plants 2 terrains The polys on both were about the same 3million plus. This scene is currently consuming 27.5 megs of disk space. What's causing the file bloat in the other image? Frankly, with mike in the picture, I expected the scene to be much more cumbersome (especially after adding 3 big trees and several smaller ones) than the first. Just wondering if anyone has any ideas. I suspect it has to do with textures, though I would think I have a comperable selection of textures in the second image. Eric