Forum: Poser - OFFICIAL


Subject: Creating Sin Textures

Fracture opened this issue on Mar 18, 2002 ยท 13 posts


Fracture posted Mon, 18 March 2002 at 2:04 PM

I have some photo of people (close ups on the detail sections of the head and body) but I have problems making skin textures with them. I always come out with blotchy looking skin with patches where you can visibly tell thre are lines. I know about using the stamp feature in Photoshop but most peopels heads aren't one color throughout and I usually end up with a skin file that just has the tone all wrong. Is there anything I'm doing wrong or could be doing better? Also is there anything that could help me (a pluging or brushes or something?


geep posted Mon, 18 March 2002 at 3:02 PM

Opps! Sorry, I thought you said "sin" textures.
I KNOW how to do THOSE. (sorry, I couldn't resist it) ;=]

But, "skin" textures?
Those are very difficult to do well because of the multitude of colors involved.

Start with a photograph of a face and look at all the colors involved. Sometimes, you can do a "cut'n paste" on a section by section basis.

"Skin textures" ???
I don't know how to do those. <--- very well, that is!

cheers, (anyway)
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Fracture posted Mon, 18 March 2002 at 3:06 PM

Yeah that's the part I suck at. Looks like I get to keep witht he ones I already have. Seems like It woudl be easier to just paint them.


geep posted Mon, 18 March 2002 at 3:06 PM

P.S. Try using the "smear" function in the areas where the "patches" are joined. ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Fracture posted Mon, 18 March 2002 at 3:08 PM

eh, tried that then it looks like the makeup of that section of the face is just smeared.


geep posted Mon, 18 March 2002 at 3:13 PM

You need to do the smear function at the pixel level in order to avoid the "smeared" look. ;=].

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



Fracture posted Mon, 18 March 2002 at 3:16 PM

ahh, never tried that. We'll see.


Hiram posted Mon, 18 March 2002 at 4:17 PM

...and some really small area, carefully alligned rubber-stamping. It's definitely an art and doesn't come easily. Practice with lots of different sized soft edge brushes. You'll get it eventually.


Fracture posted Mon, 18 March 2002 at 4:19 PM

I'd be happy if I could just get the cheeks and forhead to be constant.


hauksdottir posted Mon, 18 March 2002 at 4:42 PM

Fracture, Look at PhotoShop 7. There is a new feature called "patch" which clones texture, but not color. You can use it to heal photographs (get rid of blemishes, wrinkles, scars). This should also work for original skin textures created for our models. The current issue of either MacAddict or MacWorld has an article showing step by step how to do it. There are other new features as well, which makes this a compelling upgrade. Carolly


brittmccary posted Mon, 18 March 2002 at 8:32 PM

another Photoshop technique is to cut/paste from a VERY similar area. When you're working with skin, - it would also take very small pieces of the skin, but a bit larger than what you want. Move the copy to "patch" over the area you want to fix. it will look pretty crappy at this point :) Adjust the transparency level down on the copied layer if you feel more comfortable with that. Make sure that's your "working level". Hit the eraser, - and choose a SOFT brush that will fit the size of the edge area that you will be working with. Set the brush transparency down, - I use about 50%. Then carefully erase around the edges of the little patch that you have copied, - till you see that it will fit the pattern that is underneath. This is a "fine print" work, use the undo if you erase too much, adjust the brush size as you go. and use a lot of patience ;) Good luck Britt



Fracture posted Tue, 19 March 2002 at 7:50 AM

Thanks alot guys.


Kiera posted Tue, 19 March 2002 at 7:57 AM

I often create textures in greyscale and then colorize last to ensure even tones.