Forum: Bryce


Subject: Help making a Ring Of Fire.

HardRock1960 opened this issue on Mar 18, 2002 ยท 5 posts


HardRock1960 posted Mon, 18 March 2002 at 2:33 PM

I am trying to make a ring of fire around a pillar that is sitting in a pool of water, and was wondering if someone could please help me with this problem?


Art_4 posted Mon, 18 March 2002 at 3:27 PM

Well, that's a little complicated, but maybe if you have photoshop and Eyecandy 4000, the job will be much easier, just use the rope and circle the Pillar and apply the Fire filter, then just adjust it the way you want it. Hope this helps. :-) Art Lagunas


Nukeboy posted Tue, 19 March 2002 at 11:26 AM

Try a torus streched around the piller with a volumetric fire like Clay's Fire...?


bikermouse posted Wed, 20 March 2002 at 3:53 AM

seems like i just downloaded a fire tutorial from brycetech ill let you know if i learn anything.


bikermouse posted Sat, 23 March 2002 at 4:24 AM

This is what I found out from brycetech tutorials on explosions and fire. on explosions: basically the actual explosion would be a sphere textured simarily to that used in brycetechs fire (and ice demo) that brightens then fades at an appropriate rate. (for more info see brycetechs explosion demos.interesting.) on Fire: I tried the "fire and ice tutorial" from brycetech. - good but not animated. to animate try this: NOTE: you will need to read the fire and ice tutorial and download clayfire texture from the link within that tutorial within brycetech.com. (I tryed going straight to Clay's website and could only find his pictures of his friends and family.) 1: make one sphere and use the clayfire material you added to your materials library turning recieve and cast shadows (in material editor) off. 2: half bury the sphere in the ground. 3: make keyframes at 0 seconds, 1 second and 2 seconds. 4: go to 1 second key frame on main window of bryce and elongate size in Y direction.(try a factor of 1.5.(if it's 20 make it 30. )) 5: make sure 0 second and 2 second keys are original size. 6: go to the material editor and offset y in the editor(left button at top) by the original size of y at second 2. (*) 7: make sure offset of y is 0 at frame 0. 8: check ok check mark to exit materlal editor. 9: animate. simple! after checking this out you might add more fire spheres, elaborate as in the "fire and ice tutorial" etc. NOTE: remember that this is a linear rise and fall of the fire. you might want to add keyframes to modify rise and fall rates. also you might want to check to see if the last frame duplicates the first.(it won't. if you figure out how to do this please post.) *I am under the assumption that because you are using the random option that there is no way to loop the animation sequence without a gap in the motion.(in other words the offset never repeats in a predictable manner within a reasonsble number of frames.) if this proves to be wrong, please post.