Dave opened this issue on Jan 18, 2000 ยท 5 posts
Dave posted Tue, 18 January 2000 at 7:48 AM
I just recently purchased P4 so I may be unaware of some of P4's limitations concerning morph targets. In Morph manager 4 I took the morphs off of the Universal Nude Man head and transferred them to one of my newly created characters. I saved the new Cr2 and then went into P4 to load the character. The figure loads fine but when I select the head body part only about a handful of the morphs show up (about 10) and I cant scroll in either direction to see if there are any others. If I click on one of the dials to make a setting change I get an error code 50 and then all of my menu options are grayed even the ones to exit. I sometimes then get a GPF (usually in Kernel32). I've had this happen at home and at work (which are two entirely configured-one is at 400MHz with 124MB Ram and the other 100MHz with 84Mb Ran). What am I doing wrong? Am I gonna have to load these morphs one at a time? If so this really sucks big ones. Dave
Dave posted Tue, 18 January 2000 at 7:52 AM
I forgot to mention that new character I created is a combined figure of P4 nude male and the P4 male turtle neck. I've used this OBJ with other morphs and have not had this problem. I also forgot to mention that on the UNM there are at least 25 or so morphs for the head. Could using the new patch have caused of any of these problems? I dont think it did since I put the patch on one machine but not the other. The only thing similar if both situations is the CR2 file. Dave
Sprout posted Tue, 18 January 2000 at 11:18 AM
Your answer may be the .cr2 as you stated , I can only guess Morph manager is an awesome utility but I have no luc in adding morph objects to clothing items either, so you are not alone. :O| I am sure that you have already tried to make this more than once but if not delete the .cr2 that you have made and start over, sometimes the .cr2 files get corrupted some how which I cannot explain. I can't say wether its the patch or not seeing that I am waiting for the "alpha" version. Try Emailing the creator of Morph Manager also, He may have some idea if it involves that part of the process. I think this is where to send mr1_x@hotmail.com wish I could offer more help Sprout
Mason posted Tue, 18 January 2000 at 11:59 AM
Which clothes are you having problems with? I can try it under the debugger and see what's wrong. As for Dave's question, I sent a reply to the Poser Forum. If the vertices for the ehad don't match then all bets are off for the MT. What I suggest is transfering one or two MTs at a time and see if that works. It could be the batch transfer in MM4 doesn't work right. I'll try it and see. I only tested it once or twice.
Dave posted Tue, 18 January 2000 at 12:03 PM
I could try it with an earlier version of MM maybe that might have been the problem all along. Go figure! Dave P.S. The heads have the same vertice count. Since the count remained unchange from P3 to P4. The UNM was based off the P3 nude male. Mine was based off the P4 nude male