nivek_ opened this issue on Mar 21, 2002 ยท 4 posts
nivek_ posted Thu, 21 March 2002 at 6:01 PM
AzChip posted Thu, 21 March 2002 at 6:45 PM
Hi, Nivek -- It looks great. I really like the detail of the hair barets on the table.... Remembering that one of the ideas of the contest is photo-realism, I'd make a couple suggestions. First off, the beveling on the black and white tiles looks a bit odd -- I think for a more realistic approach, I'd just delete the effort of making the tiles look beveled. Second, I'd think about a slightly different viewing angle for the light source; with the light more or less behind your camera view, we can't see the shadows of the table and plate and such where they connect to the floor and object; this makes things look a little like they're floating. Maybe even put a gel in your light to simulate sunlight coming through blinds. Keep working on it. It's great, and the whole point of any of these contests is to have fun and learn things. - Dex
ewinemiller posted Thu, 21 March 2002 at 7:18 PM
You could probably get a better bevel on the tiles by using the Tile shader instead of Wires. If you've got eovia's Carrara 1.1, Tile is under the Smart Pack category of shaders. If not, you can download Tile as part of our freeware Shader Pack 1. Good Luck, Eric Winemiller Digital Carvers Guild Freeware and commercial 3D extensions http://digitalcarversguild.com
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
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nivek_ posted Sat, 23 March 2002 at 10:29 AM
Thanks guys. I didn't have that freeware Eric but I just downloaded it after you told me 'bout it, Its great. Thanks for the help. I'm almost done.