Forum: 3D Modeling


Subject: IN METANURBS WITH AMAPI ?

alliagedesign opened this issue on Mar 22, 2002 ยท 5 posts


alliagedesign posted Fri, 22 March 2002 at 6:25 AM

hello all, very happy to be here with talentuous 3d graphiste (Travis you make me crying, if you keep on like this i will finish gardener !). Thanks too for your great tutorial very necessary and sory for language cause french. I have a question about head modeling.A lot of good head are made Rhino but i would like to know if it is possible to have the same quality of modeling IN METANURBS WITH AMAPI.With spline it is hard but possible but when i try and begin with a cube,my head finish like a salad !!!!Help please J.J


TRAVISB posted Fri, 22 March 2002 at 7:33 AM

hmm m nost sure how amapi works but yuo should be able to match th e detail are you using quads ? heres an example of a current work with lws sub patch if its familar and thanks that funny lol

Teyon posted Fri, 22 March 2002 at 8:26 AM

Well, if the splines work, you should spend time perfecting that technique, I think. Also, try looking at various tuts in polygonal based forums like the Max forum or the LightWave forum. You may find some neat tips to help get those metas to do what you like. Oh, and Travis, what's with that guy's butt?


TRAVISB posted Fri, 22 March 2002 at 8:53 AM

lol nothing its just extruded polys that ill pull into shape part of the way i model ! I get the basic shape down then i extrude areas that i need muscle etc and push them into shape so te speak like clay when im done with the whole are then ill go back and add detail this is all just geting shape down looks funny doesnt it lol


alliagedesign posted Fri, 22 March 2002 at 9:49 AM

Tanks all, yes funny like chimpanzee butt :))) I will try & send the result for suggestions. good afternoon jj