Forum: Poser - OFFICIAL


Subject: Delete skins from render/materials. How?

pj-bear opened this issue on Mar 22, 2002 ยท 9 posts


pj-bear posted Fri, 22 March 2002 at 1:29 PM

I have started to try to make some new skins in photoshop and the only way I know to test them is to put them on figures and have a look in Poser. But then the materials files for those figures get cluttered with skins from the old trials. I would just as soon delete or over-write these, but I can't figure out how! In fact I can't even get out of the handbook the information on where these skin files are kept and organized. Does anyone know if there is a simple way to delete them that I have somehow missed? Or am I stuck with clutter? Puzzled PJ


Little_Dragon posted Fri, 22 March 2002 at 1:45 PM

The annoying thing is that this is supposed to be a time-saving convenience feature. If you're using the same texture repeatedly, you don't have to keep browsing to its folder. But the developers neglected to include a remove feature. So we're stuck with clutter. Sucks, doesn't it? Just another item on kupa's to-do list for Poser 5. The only way to flush the unused textures is to shut down and restart Poser.



DCArt posted Fri, 22 March 2002 at 1:53 PM

There is sort of a workaround, seeing as you are using Photoshop. Assign the Photoshop file as the texture instead (yes, Poser lets you use Photoshop files as textures!). As you develop your textures, place each version, or each experiment, on a separate layer. Then just turn on and off the layers that you want to test on the figure.

Works like a charm!



plmcelligott posted Fri, 22 March 2002 at 2:36 PM

Just make sure you don't use any vector layers. I don't think Poser can deal with PS 6.0 features.


Lovely Lady posted Fri, 22 March 2002 at 3:18 PM

I just save a copy of my test and keep saving over with each version as I make adjustments, so there is only one texture loaded and Poser reads the update just fine when rendering.


pj-bear posted Fri, 22 March 2002 at 3:42 PM

Thanks folks. I tried the saving over but it did not work for me, Lovely Lady. I will try again. That seems straight forward. I will try the photoshop method too. I have great difficulties with clutter! ADD or something. I think maybe I even tried shutting down and starting over, but my memory is a blur at this point. Thanks again for the suggestions.


Lovely Lady posted Fri, 22 March 2002 at 4:00 PM

If you save over, you may not see your change until you render. Poser does not refresh in the texture shaded view. Sometimes I change views then back to texture shaded and it sometimes shows the new version, sometimes not, but on render it shows the new one fine.


ashlyn posted Sat, 23 March 2002 at 4:53 AM

The saving the file and re-rendering works fine for me too. When I make a texture, I just keep saving it in photoshop as a .psd, then I duplicate it, flatten it, save it as a jpg with the same name, and render. Always shows the update, and you still have your original with layers in photoshop.


Lovely Lady posted Sat, 23 March 2002 at 9:30 AM

I work mostly in Paintshop Pro and use the "save copy as" function and save the layered file as a jpg for testing. It will flatten it when saving and I still have the original intact. I am sure Photoshop has something similar? A few less steps.