tbenner opened this issue on Mar 23, 2002 ยท 6 posts
tbenner posted Sat, 23 March 2002 at 10:18 PM
I'd like to make a terrain at the 4096 grid size, with the rolling hills fractal. Problem is it takes a while to generate one, even on my 1.4G machine. What i'd like to do is keep generating terrains until I find one I like with a 256 grid size, then be able to generate the same terrain at a higher grid size.
Is there a way to generate the same fractal terrain at a higher grid size? I know you can generate one at a lower grid size, then change the grid size, but I'm never satisfied with the result. I have tried shift and ctrl clicking on the fractal button, but this didn't work.
Thanks!
[Tim]
haloedrain posted Sun, 24 March 2002 at 1:24 AM
I do the same thing, and when I find one I like I go to "tile north," hit the fractal button again, change the grid size, go to "tile south," and hit the fractal button again
airflamesred posted Sun, 24 March 2002 at 5:04 AM
my personal fave is to create your terrains, any res,roughly line where you want and use the altitude render.save the image and import as a picture in terrain.making sure you preset the res to 1024. this seems to look better rather than the terrain just having one peak
tbenner posted Sun, 24 March 2002 at 8:39 AM
Well, I figured it out! After I create and find a terrain I like at 256 grid size, I uncheck the random extent, random position and random character. Then I increase the grid size to what I want, click new and then the fractal button and I get a new terrain like the last one, except at a higher res!
BTW, I couldn't find anywhere in the book where it talked about these options, or the tile options. Where can I find info on these?
[Tim]
airflamesred posted Sun, 24 March 2002 at 10:48 AM
they are right at bottom of the fractal button (scroll) though i never found the tiling worked in B4 or B4.1
stringburner6 posted Tue, 26 March 2002 at 4:07 PM
Attached Link: http://calyxa.best.vwh.net/pearl/tutor.html
check out the tutorial on fractal terains, she's got a section on using those randomize options for zeroing in on a terrain you like.